2048-danyo
v1.0.1
Published
2048 game utility
Readme
2048 Game Utility
A lightweight and extensible Node.js utility for managing the core logic of the classic 2048 game. This utility includes board initialization, tile spawning, movement logic, and game-over detection - ideal for building 2048 game UIs, simulations, or reinforcement learning environments.
Installation
You can install this package using npm:
npm install 2048-danyoUsage
Importing the Module
const Twenty48 = require('2048-danyo');Creating a Game Instance
const game = new Twenty48();
console.log(game.board); // Prints the initial boardSpawning a tile
Spawns a tile on a random empty square
game.spawnTile(game.board, true);
console.log(game.board); // Prints the board after spawning a tileCopying a board
Returns a deep copy of the provided board
const boardCopy = game.copyBoard(game.board);
console.log(boardCopy); // Prints the copied boardRotating a board
Rotates a board 90 degrees counter clockwise
const rotatedBoard = game.rot90(game.board);
console.log(rotatedBoard); // Prints the rotated boardMaking a move
Performs a move in the specified direction, where:
Lis leftRis rightUis upDis down
game.makeMove(game.board, 'L');
console.log(game.board) // Prints the board after moving tiles leftChecking for an empty square
One of the conditions for the game to still be playable is for it to have at least one empty square.
const hasEmptySquare = game.hasEmptySquare(game.board);
console.log(hasEmptySquare); // true or falseChecking for tiles that can be merged
One of the conditions for the game to still be playable is for it to have at least one pair of tiles that can be merged.
const hasMergableTiles = game.hasMergableTiles(game.board);
console.log(hasMergableTiles); // true or falseChecking game over status
Checks for any remaining legal moves
const isGameOver = game.gameOver(game.board);
console.log(isGameOver); // true or falseString representation of the game board
Returns a string representation of the current board. Empty cells are shown as ..
const str = game.toString();
console.log(str);Example Output
2..2
....
....
....License
This project is licensed under the MIT License.
