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2d-collision

v1.2.0

Published

๐Ÿ’ฅ A lightweight and customisable JavaScript library for simulating particle physics, including collisions, gravity, and mouse interactivity. Perfect for creating dynamic visual effects.

Readme

๐Ÿ’ฅ Particle Physics Simulation

npm license downloads

A lightweight and customisable JavaScript library for simulating particle physics, including collisions, gravity, and mouse interactivity. Perfect for creating dynamic visual effects.

Demo

๐Ÿš€ Installation:

Option 1: via npm

npm install 2d-collision

๐ŸŽฎ Usage and Configuration

Functions:

The library provides the following key functions:

  • createParticle(radius, mass, element, container) โ€“ Creates a single particle and adds it to the simulation.

    • radius(number) โ€“ determines particle's size
    • mass(number) โ€“ determines particle's weight
    • element(string) โ€“ the HTML element that you'd like to turn into a particle
    • container(string) โ€“ the HTML element that you'd like to act as the container for the particle
  • createParticles(radii, masses, elements, container) โ€“ Creates multiple particles at once.

  • editParticles() โ€“ Modify properties of particles by selecting them via their class. Function provides the following arguments:

    • particlesClass (string) โ€“ The class of the HTML elements representing the particles.
    • setVelX, setVelY (number) โ€“ Sets the velocity of the particles along the X and Y axes.
    • addVelX, addVelY (number) โ€“ Adds to the current velocity of the particles along the X and Y axes.
    • multiplyVelX, multiplyVelY (number) โ€“ Multiplies the current velocity of the particles along the X and Y axes.
    • setPosX, setPosY (number) โ€“ Sets the position of the particles along the X and Y axes.
    • addPosX, addPosY (number) โ€“ Adds to the current position of the particles along the X and Y axes.
    • multiplyPosX, multiplyPosY (number) โ€“ Multiplies the current position of the particles along the X and Y axes.
    • setRadii (number) โ€“ Sets the radii of the particles.
    • addRadii (number) โ€“ Adds to the current radii of the particles.
    • multiplyRadii (number) โ€“ Multiplies the current radii of the particles.
    • setMasses (number) โ€“ Sets the masses of the particles.
    • addMasses (number) โ€“ Adds to the current masses of the particles.
    • multiplyMasses (number) โ€“ Multiplies the current masses of the particles.

Example:

// Create a single particle
createParticle(10, 1, document.querySelector('#circle'), document.querySelector('#container'));

// Create multiple particles
createParticles(12, 3, document.querySelectorAll('.circle'), document.querySelector('#container'));

// Edit particles
editParticles({
    particlesClass: 'circle',
    setVelX: 5,
    addPosY: 10,
    multiplyRadii: 1.5
});

Global Configuration:

The library includes several global settings to control particle behavior:

  • Particle.acceleration (Vector) โ€“ Controls gravity direction. Default: (0, 0.35) โžœ To edit values, assign like: Particle.acceleration.x = ..., Particle.acceleration.y = ...
  • Particle.collisionDamping (number) โ€“ Reduces velocity after collisions. Default: 0.5
  • Particle.enableCursorForce (boolean) โ€“ Enables or disables interactive forces from the cursor. Default: true
  • Particle.cursorForce (number) โ€“ Strength of the cursor's interactive force. Default: 0.5
  • Particle.containerPadding (number) โ€“ Sets padding around the container to prevent particles from touching edges. Default: 0

License: MIT
Contributing: Contributions welcome! Please feel free to submit a Pull Request.