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3d-scene-creator

v0.1.0

Published

A simple utility to create and manage 3D scenes

Readme

Features

  • 🎬 The SceneCreator class wraps Three.js and GSAP to provide a simple API to load models, animate objects, and setup 3D scenes
  • Optimized render function: only renders when something is moving
  • 🎯 Type-safe API: Full TypeScript support with JSDoc documentation
  • 🔧 Method chaining: All methods return this for fluent API
  • 🎨 Easy animations: Color, opacity, position, and camera animations
  • 🎮 Camera controls: Built-in OrbitControls with customizable settings
  • 🌅 360° Skybox support: Load panoramic images as backgrounds
  • 💾 Resource cleanup: Automatic memory management with dispose() method
  • 🎯 Interactive mesh picking: Click, hover, and right-click detection on 3D objects with custom callbacks

Usage

Install

npm install 3d-scene-creator

Quick Start

import { SceneCreator } from "3d-scene-creator";
import * as THREE from "three";

// Create a container
const container = document.createElement('div');
container.style.height = '100vh';
container.style.width = '100%';
document.body.appendChild(container);

// Create scene
const scene = new SceneCreator(container);

// Setup scene with lighting and controls
scene.addLighting().addControls().addSkybox();

console.log("Scene ready!");

Complete Example with Model Loading

import { SceneCreator } from "3d-scene-creator";
import * as THREE from "three";

const container = document.getElementById('canvas-container');
const scene = new SceneCreator(container, 1, new THREE.Vector3(15, 15, 15));

// Setup scene
scene
  .addLighting()
  .addControls()
  .addSkybox("https://example.com/360-image.jpg");

// Load and animate a model
try {
  const model = await scene.loadModel("/models/my-model.json");
  model.name = "MyObject";
  
  // Chain animations
  scene
    .animateModelColor("MyObject", "#ff0000", 2)
    .animateModelPosition("MyObject", new THREE.Vector3(5, 0, 0), 3)
    .animateModelOpacity("MyObject", 0.7, 2);
} catch (error) {
  console.error("Failed to load model:", error);
}

// Move camera with callback
scene.moveCamera(
  new THREE.Vector3(20, 20, 20),
  new THREE.Vector3(0, 0, 0),
  () => console.log("Camera animation complete!")
);

// Cleanup when done
window.addEventListener('beforeunload', () => {
  scene.dispose();
});

Loading 3D Models

// Load with default ObjectLoader
await scene.loadModel("/path/to/model.json");

// Load with custom loader
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
const gltfLoader = new GLTFLoader();
await scene.loadModel("/path/to/model.glb", gltfLoader);

Camera Controls

// Add orbit controls with default settings
scene.addControls();

// Add with custom configuration
scene.addControls({
  enableDamping: true,
  dampingFactor: 0.05,
  maxDistance: 100,
  minDistance: 5
});

// Animate camera
scene.moveCamera(
  new THREE.Vector3(10, 20, 20),
  new THREE.Vector3(0, 5, 0)
);

// Reset to initial position
scene.resetCameraPosition();

Lighting

// Add default lighting setup (recommended)
scene.addLighting();

Skybox / Background

// Add skybox from 360° image
scene.addSkybox("https://example.com/panorama.jpg");

// Add colored skybox
scene.addSkybox(undefined, "#87CEEB"); // Sky blue

// Custom named skybox
scene.addSkybox("image.jpg", "#000000", "my-skybox");

Animate Objects

const obj = await scene.loadModel("/model.json");
obj.name = "Character";

// Animate color
scene.animateModelColor("Character", "red", 2);

// Animate position
scene.animateModelPosition(
  "Character", 
  new THREE.Vector3(-5, 2, 10), 
  3
);

// Animate opacity
scene.animateModelOpacity("Character", 0.5, 2);

Interactive Object Picking

Enable interactive object selection with mouse click and hover events:

import { SceneCreator } from "3d-scene-creator";
import * as THREE from "three";

const scene = new SceneCreator(container);
scene.addLighting().addControls();

// Create some 3D objects...
const geometry = new THREE.BoxGeometry(2, 2, 2);
const material = new THREE.MeshStandardMaterial({ color: 0xff6b6b });
const cube = new THREE.Mesh(geometry, material);
cube.name = "MyBox";
scene.scene.add(cube);

// Enable picking with callbacks
scene.enablePicking(
  // Click callback
  (object: THREE.Object3D) => {
    console.log("Clicked:", object.name);
    // Change color on click
    if (object instanceof THREE.Mesh) {
      object.material.color.set(Math.random() * 0xffffff);
    }
  },
  // Hover callback
  (object: THREE.Object3D | null) => {
    if (object) {
      console.log("Hovering over:", object.name);
      // Highlight on hover
      if (object instanceof THREE.Mesh) {
        object.material.emissive.setHex(0xffffff);
      }
    } else {
      console.log("Left object");
    }
  }
);

// Get the currently selected object
const selected = scene.getSelectedObject();

// Programmatic picking at specific mouse coordinates
const result = scene.pickAt(-0.5, 0.2); // Normalized coordinates (-1 to 1)
if (result) {
  console.log("Picked object:", result.object.name);
  console.log("Distance:", result.distance);
  console.log("Hit point:", result.point);
}

Resource Cleanup

Always call dispose() when done to prevent memory leaks:

scene.dispose(); // Stops rendering, clears scene, disposes renderer

API Reference

SceneCreator Class

Constructor

constructor(
  container?: HTMLElement,
  scale?: number,
  camPos?: THREE.Vector3,
  targetPos?: THREE.Vector3
)

Methods

Core Methods

  • attachRenderer(container: HTMLElement): this - Attach renderer to DOM
  • loadModel(url: string, loader?: THREE.Loader): Promise<Object3D> - Load 3D model
  • dispose(): void - Clean up resources

Lighting & Scene Setup

  • addLighting(): this - Add default lighting
  • addSkybox(url?: string, color?: ColorRepresentation, name?: string): this - Add skybox
  • addControls(overrides?: object): this - Add orbit controls

Camera

  • moveCamera(position: Vector3, target?: Vector3, callback?: Function): this - Animate camera
  • resetCameraPosition(): this - Reset to initial position

Animations

  • animateModelColor(name: string, color: string|number, duration?: number): this
  • animateModelPosition(name: string, position: Vector3, duration?: number): this
  • animateModelOpacity(name: string, value: number, duration?: number): this

Interactive Picking

  • enablePicking(onClickCallback?: (obj: Object3D) => void, onHoverCallback?: (obj: Object3D | null) => void): this - Enable object picking with click/hover events
  • disablePicking(): this - Disable picking
  • getSelectedObject(): Object3D | null - Get currently selected/hovered object
  • pickAt(mouseX: number, mouseY: number): PickingResult | null - Pick object at normalized mouse coordinates

Rendering

  • startRenderLoop(): this - Start rendering
  • stopRenderLoop(): this - Stop rendering
  • setAdditionalRenderFn(fn: () => void): this - Add custom render callback