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@0b5vr/wavenerd-deck

v0.8.10

Published

The deck engine for Wavenerd

Readme

wavenerd-deck

npm

The GLSL live-coding deck engine for Wavenerd.

wavenerd-deck can compile GLSL fragment shaders and play the rendered result as audio in realtime. It uses WebGL on OffscreenCanvas/Worker, and Web Audio API.

Mainly indended for use in Wavenerd but can be used as a standalone library. Don't expect a super polished API or thorough support though.

Install

npm install @0b5vr/wavenerd-deck

Usage

import WavenerdDeck from '@0b5vr/wavenerd-deck';

const audio = new AudioContext();

// Create a deck, connect it to the audio destination
const deck = new WavenerdDeck({ audio, bpm: 140 });
deck.node.connect(audio.destination);

// Compile a GLSL fragment shader and apply it
await deck.compile(glslCode);
deck.applyCue(); // apply at the next bar boundary
deck.applyCueImmediately(); // apply immediately

// Transport
deck.play();
deck.pause();
deck.rewind();

// Update loop (call every frame)
async function update() {
  await deck.update();
  setTimeout(update);
}
update();

See example/index.html for a more complete example.

License

MIT