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@0xhoneyjar/quests-engine

v0.1.2

Published

Headless quest engine — substrate-step dispatch bridging (gateway → construct → resolution) + future quest publish/query/complete/claim flows. Framework-agnostic. The construct is OPENED via Effect Requirements; consumers plug in their own grader.

Readme

packages/engine — headless quest logic

The core quest engine library. Stateful where needed; framework-agnostic. What cubquests-dashboard/actions/* becomes when the operator-dashboard chrome is stripped from the engine logic.

Status: scaffolded; content extraction pending

Source: world-sprawl/cubquests-dashboard/actions/ + world-sprawl/cubquests/apps/frontend/lib/. Per ../../docs/EXTRACTION-MAP.md.

Planned contents (post-extraction)

| file | purpose | |---|---| | publish.ts | Quest publishing flow (validate, persist via injected port, emit completion event). Logic only; DB binding is swappable. | | queries.ts | Cached quest queries; cache layer parameterized. | | loader.ts | Quest discovery + filtering logic. | | generators.ts | Quest authoring helpers (generate-input + generate-json + diff utilities). | | diff.ts | Quest-version diff utility (find-json-differences). | | claim/ | Consumer-side claim flow (validate completion, mint badge, emit event). Currently inline in cubquests' apps/frontend/lib/. | | index.ts | Public exports |

Why "headless"

The engine has logic that operates on schemas + ports. It does NOT:

  • Render UI (that's packages/ui/)
  • Talk directly to a specific DB (that's adapter-injected)
  • Know about Next.js / SvelteKit / framework specifics
  • Own the partner integrations (those stay in CubQuests)

This makes the engine reusable: any app (Purupuru, Honey Port, Mibera, future) can install + wire up the engine to its own UI + DB + chain integrations.

Composition

  • Imports types + schemas from ../protocol/
  • Implements ports declared in ../ports/
  • Doesn't import ../ui/ (rendering is downstream)
  • Doesn't import ../adapters/ (adapters compose with the engine; engine doesn't depend on transport)

Consumers

  • world-sprawl/cubquests-dashboard/ — post-extraction, dashboard wires its actions to call engine functions instead of inline logic
  • world-sprawl/cubquests/apps/frontend/ — claim flows wire to engine/claim/
  • Future world apps (Purupuru Year 2, Honey Port) — install + wire up the engine
  • Server-rendered surfaces that want quest data without a roundtrip