npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@2003scape/rsc-path-finder

v1.1.1

Published

generate paths between points on a runescape classic map

Downloads

9

Readme

rsc-path-finder

generate paths between points on a runescape classic map. each tile is expanded into a 2x2 grid of booleans describing how the tile is blocked. this allows for horizontal, vertical and fully-blocked tile representation (diagonal walls are completely impassbale). once a path is found, the steps are smoothed and converted to game coordinates.

this module is safe to use in a game loop as the computation is asynchronous.

path from Lumbridge to the Legend's Guild

path from Al Kharid to Bandit Camp

path to Tree Gnome Village entrance

install

$ npm install @2003scape/rsc-path-finder

example

const fs = require('fs');
const { gunzipSync } = require('zlib');
const { Config } = require('@2003scape/rsc-config');
const { Landscape } = require('@2003scape/rsc-landscape');
const { PathFinder } = require('./src');

const config = new Config();
config.loadArchive(fs.readFileSync('./config85.jag'));

const landscape = new Landscape();
landscape.loadJag(fs.readFileSync('./land63.jag'),
    fs.readFileSync('./maps63.jag'));
landscape.loadMem(fs.readFileSync('./land63.mem'),
    fs.readFileSync('./maps63.mem'));
landscape.parseArchives();

const pathFinder = new PathFinder(config, landscape);
const objectLocations =
    JSON.parse(gunzipSync(fs.readFileSync('./object-locs.json.gz')));
objectLocations.forEach(obj => pathFinder.addObject(obj));

const wallObjectLocations = require('./wallObject-locs');
wallObjectLocations.forEach(obj => pathFinder.addWallObject(obj));

// replace the taverly gate with an open gate
pathFinder.addObject({ id: 58, x: 341, y: 487, direction: 4 });

// close the door in gertrude's house
pathFinder.addWallObject({ id: 2, x: 163, y: 513, direction: 1 });
// open it again
// pathFinder.addWallObject({ id: 1, x: 163, y: 513, direction: 1 });

pathFinder.start();

(async () => {
    const path = await pathFinder.findPath(
        { x: 126, y: 655 },
        { x: 513, y: 552 });
        //{ x: 72, y: 694 },
        //{ x: 320, y: 290 });
        //{ x: 672, y: 718 },
        //{ x: 634, y: 706 });
        //{ x: 138, y: 1594 },
        //{ x: 131, y: 1602 });
    console.log('found path to legends guild', path.length);

    fs.writeFileSync('./legends-path.png',
        pathFinder.toCanvas(path).toBuffer());

    pathFinder.stop();
})();

api

pathFinder = new PathFinder(config, landscape, tickRate = 80)

create a new pathfinding instance.

config in the first argument must contain definitions of game and wall objects with at least the following:

{
    // definitions for game objects (tree, altar, furnace, etc.)
    objects: [
        {
            type: 'unblocked' || 'blocked || 'closed-door' || 'open-door',
            width: Number,
            height: Number
        },
        // ...
    ],
    // definitions for wall objects (doors, walls, boundaries, etc.)
    wallObjects: [
        {
            blocked: true || false,
        }
        // ...
    ]
    // definitions for tiles (floors, water, roads, etc.)
    tiles: [
        {
            blocked: true || false,
        }
        // ...
    ]
}

objects, wallObjects and tiles are all members of an rsc-config instance.

landscape is an instance of rsc-landscape.

tickRate is how often (in ms) to poll for new paths to find when findPath isn't active.

pathFinder.addObject({ id, x, y, direction })

add game object to position. id corresponds to index in config.objects. if open-door or closed-door type objects are added, replace them with door wall objects.

pathFinder.addWallObject({ id, x, y, direction })

add wall object to position. id corresponds to index in config.wallObjects array. if an unblocked wall object is added, remove any existing obstacles (door with doorframes, spider web with blank, etc.).

pathFinder.start()

pathFinder.stop()

enable and disable the pathfinding run loop.

async pathFinder.findPath({ x, y }, { x, y })

find a path between startPos and endPos. returns an array of game coordinates.

pathFinder.isValidGameStep({ x, y }, { deltaX, deltaY })

return true if we can step from startPos in the step direction.

pathFinder.getLineOfSight({ x, y }, { x, y })

find a direct diagonal beeline path between two points.

pathFinder.toCanvas(path = undefined)

create a canvas with all of the obstacles filled in with white. if path is specified, fill the path tiles with red.

license

Copyright 2020 2003Scape Team

This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License along with this program. If not, see http://www.gnu.org/licenses/.