npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@2dimensions/flare-js

v1.0.0

Published

Library for loading and displaying Flare animations.

Downloads

14

Readme

Flare-JS

Javascript ES6 runtime with Canvas rendering.

CanvasKit vs Canvas

There are currently two branches: master with CanvasKit rendering (Skia via WebAssembly) and context2d with the standard CanvasRenderingContext2D. The context2d branch is deprecated.

Building

Use NPM to get the dependencies and then build with webpack:

npm install
npm start -- --watch

Flare-JS Example

There are a few steps to start rendering a Flare file:

  1. Create a canvas element in HTML
  2. Instantiate and initialize the Graphics object with the canvas reference
  3. Start the render loop with window.requestAnimationFrame()
  4. Load the an Actor from file with Flare.ActorLoader.load(fileLocation, callback)
  5. Initialize and instantiate the Actor - that will initialize the ActorArtboards for the loaded Flare file:
    • First Actor.initialize()
    • then actor.makeInstance()
  6. Create a new AnimationInstance(actor, animation)
  7. Advance the AnimationInstance within the window.requestAnimationFrame callback:
    • increase its time value with the provided setter animationInstance.time
    • then apply it with animationInstance.apply()
  8. Advance the actor: actor.advance(elapsed)

Running the Example

The example folder contains two files, example.html and example.js, with an example implementation on how to use this runtime.

Use NPM to get the gl-matrix dependency:

npm install gl-matrix

After the installation completes, copy gl-matrix.js from node_modules/gl-matrix-dist into the repo's /build folder. (N.B. canvaskit is downloaded with this repo, and already present in the /build folder.)

At this point run a webpack build:

npm run dev

Use a local web server such as NGINX or MAMP to expose the resources.

example.html

This file contains the canvas element that we need to render the Flare file. It'll also load the necessary dependencies (i.e. Flare-JS, gl-matrix, canvaskit) and the example running script example.js.

The <script> tag will have implement the onLoad() callback for the body HTML Element: a FlareExample object is initialized with the canvas reference, and passed a callback function that'll load the Flare file from disk - flareExample.load(filename, callback).

example.js

This js file creates a FlareExample object. Its constructor initialized the Graphics object, starts the rendering loop and calls-back to the script.

The callback, in the HTML file will call FlareExample.load(filename) to load the file from disk. Once Flare.ActorLoader is done, its load callback will finish setting up the actor within the Example via FlareExample.setActor().

FlareExample.setActor will perform the initialization and instantiation of the Artboards, and the Animation.

The render loop - that is FlareExample.advance() can now advance the Actor, the Animation and lastly draw to canvas via FlareExample.Draw().

Contributing

  1. Fork it!
  2. Create your feature branch: git checkout -b my-new-feature
  3. Commit your changes: git commit -am 'Add some feature'
  4. Push to the branch: git push origin my-new-feature
  5. Submit a pull request.

License

See the LICENSE file for license rights and limitations (MIT).