npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2025 – Pkg Stats / Ryan Hefner

@3dsource/angular-unreal-module

v0.0.85

Published

Angular Unreal module for connect with unreal engine stream

Readme

@3dsource/angular-unreal-module

A set of standalone Angular components, services, and providers for integrating Unreal Engine (WebRTC) scenes into Angular applications. It facilitates communication between Angular and Unreal Engine and enables interactive 3D experiences.

Overview

This package provides:

  • Standalone Unreal scene component to embed UE stream
  • Communication bridge (commands, UI interactions, input data)
  • NgRx state and effects for 3D stream lifecycle
  • Config and utilities for telemetry, errors, and regions ping

Installation

Prerequisites

  • Angular 18+
  • NgRx store and effects (v18+)

Peer Dependencies

This library requires the following peer dependencies (match or exceed versions):

{
  "@3dsource/source-ui-native": ">=1.0.9",
  "@3dsource/types-unreal": ">=0.0.7",
  "@3dsource/utils": ">=1.0.21",
  "@angular/cdk": ">=18.0.0",
  "@angular/common": ">=18.0.0",
  "@angular/core": ">=18.0.0",
  "@angular/forms": ">=18.0.0",
  "@ngrx/effects": ">=18.0.0",
  "@ngrx/store": ">=18.0.0"
}

Library Installation

npm i @3dsource/angular-unreal-module

Usage

The API is fully standalone (no NgModule). Use providers and components as shown below.

1) Provide the module services and store slice

Add providers in your application bootstrap (e.g., app.config.ts):

import { ApplicationConfig } from '@angular/core';
import { provideRouter } from '@angular/router';
import { provideStore } from '@ngrx/store';
import { provideEffects } from '@ngrx/effects';
import { provideAngularUnrealModule, UNREAL_CONFIG } from '@3dsource/angular-unreal-module';

export const appConfig: ApplicationConfig = {
  providers: [
    provideRouter([]),
    // Root NgRx (if not already added in your app)
    provideStore(),
    provideEffects(),

    // Unreal providers (adds feature state and effects internally)
    // Tip: pass { playwright: true } to switch to testing/dummy services
    ...provideAngularUnrealModule({ playwright: false }),

    // Optional initial config
    {
      provide: UNREAL_CONFIG,
      useValue: {
        // customErrorsEndpoint?: string,
        // commandTelemetryReceiver?: string,
        // regionsPingUrl?: string,
        // screenLockerContainerId?: string,
        // dataChannelConnectionTimeout?: number,
        // playwright?: boolean, // mirrors the provider flag; can be used by services/effects
      },
    },
  ],
};

2) Use the Unreal scene component

Import the component into a standalone component and use it in the template.

import { Component } from '@angular/core';
import { UnrealSceneComponent } from '@3dsource/angular-unreal-module';

@Component({
  selector: 'app-root',
  standalone: true,
  imports: [UnrealSceneComponent],
  template: ` <app-unreal-scene [isStudio]="false" [useContainerAsSizeProvider]="true" [studioResolutionSize]="{ width: 1920, height: 1080 }" (changeMouseOverScene)="onHover($event)"></app-unreal-scene> `,
})
export class AppComponent {
  onHover(isOver: boolean) {
    // handle mouse over scene
  }
}

Component selector:

Inputs:

  • isStudio: boolean = false
  • useContainerAsSizeProvider: boolean = true
  • studioResolutionSize: { width: number; height: number } = { width: 1920, height: 1080 }

Outputs:

  • changeMouseOverScene: EventEmitter

3) Send commands / interactions to Unreal

Inject UnrealCommunicatorService to send commands or UI interactions. Types for command packets are provided by @3dsource/types-unreal.

import { Component, inject } from '@angular/core';
import { UnrealCommunicatorService } from '@3dsource/angular-unreal-module';
import type { MetaBoxCommandPacket } from '@3dsource/types-unreal';

@Component({ standalone: true, template: '' })
export class MyComponent {
  private unreal = inject(UnrealCommunicatorService);

  sendSomeCommand() {
    const packet: MetaBoxCommandPacket = {
      command: 'SomeCommand',
      parameters: {
        /* command parameters */
      },
    } as MetaBoxCommandPacket;

    // Records telemetry and dispatches store events
    this.unreal.sendCommandToUnreal(packet);
    // Or use:
    // this.unreal.emitCommand(packet); // to send as Command message
    // this.unreal.emitUIInteraction(packet); // to send as UIInteraction
  }
}

Features

  • Standalone Unreal Scene Component
  • Command and UI Interaction API via UnrealCommunicatorService
  • Event-driven status UI (freeze frame, video stats, play overlay)
  • NgRx-powered state management and effects
  • Optional initial configuration via UNREAL_CONFIG token

Examples

Check the demo application for complete usage examples:

npm run demo:start

Engine requirements

  • Node.js: >=20
  • npm: >9