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@8bitscript/timeline

v0.22.0

Published

Frame-counted cues for 8BitScript programs — at frame 120 the logo drops, at 300 the bars start — the same pure code on every target: a counter the program ticks once a frame and predicates (at, after, between, every) that fold against literal frame numbe

Readme

@8bitscript/timeline

Frame-counted cues for 8BitScript programs — at frame 120 the logo drops, at 300 the bars start — the same pure code on every target. A counter the program ticks once a frame, and predicates that fold against literal frame numbers, so a showcase is a sequence rather than a loop:

pnpm add @8bitscript/timeline
import { timeline } from "@8bitscript/timeline";

timeline.start();                   // frame 0 is now
while (true) {
    waitFrame();
    timeline.tick();                // once a frame, first thing
    if (timeline.at(120)) { ... }   // exactly once, on frame 120
    if (timeline.after(300)) { ... }
    if (timeline.every(8)) { ... }  // frames 0, 8, 16, ...
}

| Call | What it does | | --- | --- | | start() | Frame 0 is now | | tick() | One frame has passed — once per waitFrame() | | frame() | Frames since start(), usmallint | | at(f) | True on exactly that frame | | after(f) | True from that frame on | | between(a, b) | True on frames a up to, not including, b | | every(n) | True once every n frames — exact for n dividing 256, off by a beat at the wrap otherwise (% is 8-bit on the 6502 targets) |

In .8bx a cue is the conditional the language already has — {timeline.at(120) && <Logo />} — not a wrapper component: a slotted component runs its children unconditionally between its two halves and could not gate anything. A frame is one tick(): whatever the machine's own frame sync decided a frame is. examples/swarm's Scene.8bx is a part list written this way; the design is docs/project/frame.md.