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@8thwall/ecs

v3.0.0

Published

The game engine behind 8th Wall Studio

Readme

ECS

The game engine behind 8th Wall Studio. ECS is short for "Entity Component System". It is based on FLECS for state management, three.js for rendering, and Jolt for physics.

Usage

The easiest way to get started with ECS is to install the desktop app from https://8thwall.org/downloads and start a fresh project. You can also check out examples here.

Documentation: https://8thwall.org/docs/studio/essentials/overview

Option 1: Script tag

<script src="https://cdn.jsdelivr.net/npm/@8thwall/ecs@3/dist/runtime.js" crossorigin="anonymous"></script>

Option 2: npm

npm install @8thwall/ecs

You will need to copy the included artifacts into your dist folder, for example in webpack:

new CopyWebpackPlugin({
  patterns: [
    {
      from: 'node_modules/@8thwall/ecs/dist',
      to: 'external/ecs',
    }
  ]
})

You can then load the SDK by adding the following to index.html:

<script src="./external/ecs/runtime.js"></script>

When importing the package, you will get a simple helper for accessing window.ecs. This will only resolve if the script tag is included in the HTML.

import * as ecs from '@8thwall/ecs'

ecs.registerComponent({name: 'example'})

Development

See c8/ecs/README.md