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@8thwall/engine-binary

v1.0.0

Published

Framework for cross platform, browser based AR

Readme

8th Wall Engine

[!IMPORTANT] This is not the MIT-licensed open source 8th Wall engine. That is in a separate repository which can be found here.

Usage

See https://8thwall.org/docs/engine/overview for a more detailed guide.

Option 1: Script tag

<script src="https://cdn.jsdelivr.net/npm/@8thwall/engine-binary@1/dist/xr.js" async crossorigin="anonymous" data-preload-chunks="slam"></script>

Option 2: npm

npm install @8thwall/engine-binary

You will need to copy the included artifacts into your dist folder, for example in webpack:

new CopyWebpackPlugin({
  patterns: [
    {
      from: 'node_modules/@8thwall/engine-binary/dist',
      to: 'external/xr',
    }
  ]
})

You can then load the SDK by adding the following to index.html:

<script src="./external/xr/xr.js" async data-preload-chunks="slam"></script>

When importing the package, you will get a simple helper for accessing XR8 once it is loaded. This promise will only resolve if the script tag is included in the HTML.

import {XR8Promise} from '@8thwall/engine-binary'

XR8Promise.then((XR8) => XR8.XrController.configure({}))

Overview

The 8th Wall engine binary includes the core AR capabilities that power 8th Wall experiences, including:

  • World Effects
  • Face Effects
  • Image Targets
  • Sky Effects
  • Absolute Scale

The 8th Wall engine binary does not include:

  • Source code access
  • The ability to modify or recompile the engine
  • Niantic Spatial products such as VPS, Lightship Maps, or the Geospatial Browser
  • Hand Tracking

Acceptable Use and License

The Distributed Engine Binary is available through a limited-use license which places restrictions on how it can be used. The full license text is here. Please see the Permitted Use FAQ and Attribution Guidelines for more information.