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@abenzine/memory

v1.0.4

Published

A lightweight **Angular Memory Game component** built with **Angular Signals**.

Readme

🧠 @abenzine/memory

A lightweight Angular Memory Game component built with Angular Signals.

This library provides a ready-to-use matching pairs (Memory) game that is easy to integrate into any Angular application.
It is designed to be simple, reactive, customizable, and fully standalone.


✨ Features

  • 🧩 Classic Memory / Matching Pairs Game
  • ⚡ Built with Angular Signals
  • 🧱 Standalone Angular component
  • 🌍 Customizable translations
  • ⏱ Built-in timer
  • 📊 attempt counter
  • pause / resume game
  • 🎮 configurable number of pairs
  • 🧪 designed to be fully testable

📦 Installation

npm install @abenzine/memory

or

yarn add @abenzine/memory

🔧 Peer Dependencies

This library requires Angular:

@angular/common ^21.1.0
@angular/core ^21.1.0

🚀 Basic Usage

Import and use the component in your template.

<memory></memory>

The user can then start the game using the Start Game button.


⚙️ Configuration

Number of pairs

You can control how many hidden numbers are generated.

<memory [hiddenNumbers]="8"></memory>

This will generate:

8 numbers
x2 copies
= 16 cards

🌍 Translations

You can override the default UI texts using the translations input.

Translation Interface

export interface MemoryTranslations {
  title?: string;
  startGame?: string;
  restartGame?: string;
  resumeGame?: string;
  pauseGame?: string;
  attemptsLabel?: string;
  gameWonMessage?: string;
}

Example

<memory
  [translations]="{
    title: 'Memory Game',
    startGame: 'Play',
    restartGame: 'Restart',
    pauseGame: 'Pause',
    resumeGame: 'Resume',
    attemptsLabel: 'Attempts',
    gameWonMessage: 'Congratulations!'
  }"
></memory>

All properties are optional.
If a translation is missing, the default text will be used.


🃏 Card Model

Each card in the game follows this structure:

export interface Card {
  index: number;
  value: number;
  flipped: boolean;
  matched: boolean;
  disabled: boolean;
}

| Property | Description | | ---------- | ---------------------------------------- | | index | Position of the card in the grid | | value | Hidden number used to match pairs | | flipped | Whether the card is currently visible | | matched | Whether the pair has been found | | disabled | Prevents interaction (used during pause) |


🎮 Game Flow

  1. Click Start Game
  2. Cards are generated and shuffled
  3. Player flips two cards
  4. If the values match → cards stay visible
  5. If not → cards flip back
  6. The game ends when all cards are matched

The component automatically handles:

  • matching logic
  • timer
  • attempts counter
  • pause/resume
  • win detection

👤 Author

Walid BENZINE

GitHub repository:
https://github.com/walidbenzine/mini-games


📄 License

MIT