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@absolutejs/renown

v0.3.0

Published

Renown — earn XP and renown for real, meritorious dev work. Editor-agnostic, with 10k achievements and competitive per-project leaderboards. By AbsoluteJS.

Readme

Renown

CI

Earn XP and renown for real, meritorious dev work — in any editor. A gamified, quantified-self layer for programming: XP is earned by the craft and importance of your work (never by commit-count), with thousands of achievements, deep activity recaps, and competitive per-project leaderboards. By AbsoluteJS.

Grew out of a personal coding-agent experiment; now its own thing — editor- and agent-agnostic, with Claude, Codex, Cursor, Copilot, Aider, Gemini, and friends all treated as first-class participants.

Why it's not cheese-able

XP comes from a craft engine that scores each commit by substance (generated files / lockfiles / minified / reformat ≈ 0), with bonuses for tests/docs/new code and penalties for tiny/junk/duplicate commits and daily grinding — then a project- importance multiplier: open-source ×, GitHub stars (log scale), and contributing to someone else's repo ×. Only commits you authored count.

Architecture (Bun monorepo)

  • core — engine: craft scoring, achievements, stats, leveling, shared types.
  • daemoneditor-agnostic activity tracker: a filesystem watcher over your git repos emits activity heartbeats with zero editor plugins (works in VS Code, Neovim, JetBrains, anything) and detects commits. Editor plugins can POST richer heartbeats to it (WakaTime-style) later.
  • clirenown / renown recap TUI + renown heartbeat.
  • core/agents.ts — universal coding-agent registry used by local stats, agent skills, achievements, and install docs.
  • server — Bun API + Drizzle/Neon: /submit, /top, /top?project, /achievements (catalog + global rarity %).
  • db — Drizzle schema + Neon client.

Database (Drizzle + Postgres on Neon)

players, achievements (catalog incl. the 10k; unlock_countrarity %), player_achievements (unlocked_atdate achieved), projects, player_projects (per-project boards). Rich local activity/recap data stays on-device; only scores and unlocks sync.

bun install
cp .env.example .env      # paste your Neon DATABASE_URL
bun run db:push           # create tables on Neon
bun run db:check          # verify connectivity

⚠️ Secrets

DATABASE_URL lives in .env (gitignored) — never commit it. Rotate the Neon password before this repo is public.

GitHub Action — auto-sync from CI

Drop the renown Action into a repo and every push refreshes that repo's contributors' renown — their score, Co-Authored-By attribution, freshly-minted 1/1 pets, and the repo's own /project leaderboard — with no manual renown sync and no secrets in the workflow. The Action reads GitHub's own context (the pusher + the authors GitHub names in the event) and asks your renown server to recompute each linked contributor from the GitHub API using the server's token: their global renown and their per-repo commits/XP (scored by the same craft engine your local CLI uses — core/craftScore.ts is shared, so CI and local scoring can't drift; the board upsert is monotonic, so CI only ever adds contributors or raises stats). Contributors who aren't on renown simply no-op, and the step never fails your build.

# .github/workflows/renown.yml
name: Renown
on: [push]
jobs:
  renown:
    runs-on: ubuntu-latest
    steps:
      - uses: absolutejs/renown@v1
        with:
          endpoint: https://renown.example.com/api   # your renown server's API base

Prefer no extra action? Call the CLI directly — same effect:

      - run: npx -y @absolutejs/renown ci-sync
        env:
          RENOWN_ENDPOINT: https://renown.example.com/api

Locally, renown ci-sync --endpoint <url> does the same against a GITHUB_*-populated env.

Roadmap

  • [x] DB schema + Neon
  • [x] Engine in core/ (craft, achievements, stats, leaderboard, runtime, event)
  • [x] 10,000-achievement catalog (258 curated + 10.6k generated) + DB seed
  • [x] Universal memory bosses (live /proc sampler — any machine, no log files)
  • [x] Editor-agnostic activity daemon (renown watch)
  • [x] Coding-agent usage skills (renown agent codex, renown agent claude, etc.)
  • [x] Server API (/submit, /top, /top?project, /achievements + rarity %)
  • [x] Per-project leaderboards end-to-end
  • [x] GitHub Action — auto-sync contributors' renown from CI (renown ci-sync)
  • [x] CI workflow — typecheck + tests gate every PR; renown dogfoods its own sync
  • [x] Shareable "your week" recap card + page (/recap/:login) with an OG image
  • [x] Per-user README badge (/profile/:login/badge.svg) with your pet
  • [x] Org pages (/org/:owner) — an org's repos + top contributors, badge + OG card
  • [x] Weekly recap digest webhook (RENOWN_RECAP_WEBHOOK) — Mondays; preview at /api/recap-digest
  • [x] Embeddable live mini-leaderboard SVG (/project/:owner/:repo/board.svg) for READMEs
  • [x] Achievement share pages (/achievement/:id) — rarity, recent earners, OG card
  • [x] Trust model documented + hardened (docs/trust-model.md): submit clamps, monotonic boards, verified-gated rarity, rate limits
  • [x] TUI shows live rarity % from the server (per-badge, full-catalog coverage)
  • [ ] Editor plugins (VS Code first — we already ship absolutejs-vscode-extension)
  • [x] Anti-cheat: project + skill boards rank GitHub-verified XP (server-recomputed); no public board ranks purely on self-reported data (docs/trust-model.md)