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@adam26davidson/char-matrix

v0.0.9

Published

A layout and rendering engine for character-based UIs. Renders content as a grid of monospaced Unicode characters with support for element trees, coordinate systems, and z-indexed compositing.

Readme

@adam26davidson/char-matrix

A layout and rendering engine for character-based UIs. Renders content as a grid of monospaced Unicode characters with support for element trees, coordinate systems, and z-indexed compositing.

Features

  • Element systemTextElement, ContainerElement, TableElement with sizing modes (absolute, relative, expand, content), padding, borders, scrolling, and cursor types
  • Transition sequences — Composable enter/exit animations for elements
  • CharMatrix buffers — Efficient 2D character grid with fullwidth character support
  • RenderTargetBufferManager — Shared buffer management with per-cell z-buffering and content/animation layer compositing
  • Coordinate typesIntPoint (grid), RealPoint (pixel), NormPoint (normalized 0-1)
  • Big text rendering — Render text at 4x4, 3x3, and 3x2 scales using Unicode octant block characters
  • Unifont glyph registry — Access to Unifont glyph data for Planes 0-1
  • Octant utilities — Bitmap-to-octant conversion for sub-character-cell graphics

Install

npm install @adam26davidson/char-matrix

Usage

Implement the RenderTarget interface and use RenderTargetBufferManager for buffer management:

import {
  RenderTargetBufferManager,
  TextElement,
  ContainerElement,
  IntPoint,
} from "@adam26davidson/char-matrix";

// Create a buffer manager for a 80x24 grid
const buffers = new RenderTargetBufferManager(new IntPoint(80, 24));

// Use buffers.setContentLayerChar / setAnimationLayerChar for z-aware writes
// Use buffers.getSurface([]) to get the composited output

Build element trees for layout:

const container = new ContainerElement({
  key: "root",
  view: myRenderTarget,
  mainAxis: Y,
});

const title = new TextElement({
  key: "title",
  view: myRenderTarget,
  text: "Hello, world!",
  widthType: "content",
  heightType: "content",
  zIndex: 1, // renders on top of z=0 elements
});

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