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@adarsh23/guildcraft-sdk

v2.0.0

Published

GuildCraft JavaScript SDK for autonomous NPC chat, streaming, and Web3 trade interactions

Readme

GuildCraft SDK

GuildCraft is a lightweight JavaScript SDK for integrating autonomous, LLM-powered NPCs into games with Web3-native transaction flows.

This package exposes a single client class that handles:

  • NPC chat and decision loops
  • Streaming responses for real-time UX
  • Character and game/project management
  • Kite-backed transaction execution for NPC trade actions

Installation

npm install @adarsh23/guildcraft-sdk

Quickstart

CommonJS

const { GuildCraftClient } = require('@adarsh23/guildcraft-sdk')

const client = new GuildCraftClient(
  process.env.GUILDCRAFT_API_KEY,
  process.env.GUILDCRAFT_API_BASE_URL || 'http://localhost:3000/api'
)

async function run() {
  const reply = await client.chat('char_merchant_bob', 'Do you have healing potions?')
  console.log(reply.response)

  if (reply.tradeIntent) {
    const tx = await client.executeTransaction('char_merchant_bob', reply.tradeIntent)
    console.log('Trade settled:', tx.mode, tx.txHash)
  }
}

run().catch(console.error)

ESM

import { GuildCraftClient } from '@adarsh23/guildcraft-sdk'

const client = new GuildCraftClient(
  process.env.GUILDCRAFT_API_KEY,
  process.env.GUILDCRAFT_API_BASE_URL || 'http://localhost:3000/api'
)

Streaming Chat

for await (const event of client.chatStream('char_merchant_bob', 'What is the market mood today?')) {
  if (event.type === 'text_delta') process.stdout.write(event.delta)
  if (event.type === 'done') console.log('\nAction:', event.final?.action)
}

Core API

new GuildCraftClient(apiKey, baseUrl?)

  • apiKey: Required. Must start with gc_live_.
  • baseUrl: Optional. Defaults to http://localhost:3000/api.

Character APIs

  • getCharacters()
  • getCharacter(characterId)
  • deployCharacter({ name, config, gameIds? })
  • updateCharacter({ characterId, name?, config })

Game APIs

  • createGame(name)
  • getGames()
  • getGameCharacters(gameId)
  • assignCharactersToGame(gameId, characterIds)

Chat and Actions

  • chat(characterId, message, opts?)
  • chatStream(characterId, message, opts?)
  • executeTransaction(characterId, tradeIntent)
  • npcInteract(initiatorId, targetName, message, tradeIntent?)

Error Handling

All SDK errors throw GuildCraftError with:

  • name
  • status
  • body

Example:

try {
  await client.getCharacter('missing-id')
} catch (err) {
  console.error(err.name, err.status, err.body)
}

Requirements

  • Node.js 18+
  • A valid GuildCraft API key

License

MIT