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@affino/surface-core

v1.1.0

Published

Framework-agnostic interaction kernel for floating surfaces (menus, tooltips, popovers)

Downloads

322

Readme

@affino/surface-core

Headless interaction kernel for floating surfaces.

surface-core provides deterministic state transitions, timer orchestration primitives, and positioning utilities used by menu/tooltip/popover/dialog adapters.

Installation

pnpm add @affino/surface-core

Core timing semantics

open, close, and toggle are immediate state transitions.

  • open() sets open: true immediately.
  • close() sets open: false immediately.
  • toggle() flips state immediately.

Configured delays (openDelay, closeDelay) are used only when adapters explicitly schedule timers through SurfaceTimers-backed flows (for example pointer-leave hover behavior).

Quick start

import { SurfaceCore } from "@affino/surface-core"

class TooltipCore extends SurfaceCore {
  protected composeState(surface) {
    return surface
  }

  getTriggerProps() {
    return {
      onPointerEnter: () => this.open("pointer"),
      onPointerLeave: () => this.close("pointer"),
    }
  }
}

Reason mapping guidance

Use SurfaceReason consistently in adapters:

  • "pointer": pointer-enter/leave or outside pointer dismiss
  • "keyboard": Escape/keyboard initiated close/open
  • "programmatic": external imperative control

Avoid mixing synthetic reason aliases; keep one reason contract through all adapter layers.

API

  • open(reason?)
  • close(reason?)
  • toggle()
  • getSnapshot()
  • subscribe(listener)
  • cancelPendingClose()
  • computePosition(anchorRect, surfaceRect, options?)
  • destroy()

Snapshot guarantees

  • getSnapshot() returns a runtime-frozen object.
  • Snapshot reference remains stable across no-op transitions (open on open, close on closed).

Adapter guardrails

  • Keep one canonical surface state source in adapter state.
  • Treat snapshots as immutable outputs.
  • If delayed behavior is needed, schedule timers in adapter/derived controller explicitly.
  • Always clear/destroy controllers on unmount to avoid leaked timers/subscribers.