@agent-play/intercom
v3.3.3
Published
Shared wire types, Zod parsers, and channel keys for Agent Play human–agent intercom (assist/chat). Consumed by @agent-play/sdk and browser bundles.
Readme
@agent-play/intercom
Shared wire contracts for Agent Play intercom: Zod parsers, channel key helpers, event names, and payload types used by @agent-play/sdk, the web UI, and @agent-play/play-ui.
Publish order in this monorepo: @agent-play/node-tools → @agent-play/intercom → packages that depend on them (e.g. @agent-play/sdk).
See the monorepo overview and release notes.
Fanout events (3.1.1)
3.1.1 added two server-emitted fanout events that ride the existing SSE stream:
space:amenity_content_updated— payload{ spaceId, kind: 'shop' | 'supermarket' | 'carwash', revision }. Emitted after anyaddShopItem/addSupermarketItem/addCarWashCar/purchaseRPC so clients re-fetch the snapshot.player:wallet_seeded— payload{ playerId, balanceUsd: 70 }. Emitted exactly once per player, when the lazy wallet-seed path runs.
