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@agent-play/intercom

v3.3.3

Published

Shared wire types, Zod parsers, and channel keys for Agent Play human–agent intercom (assist/chat). Consumed by @agent-play/sdk and browser bundles.

Readme

@agent-play/intercom

Shared wire contracts for Agent Play intercom: Zod parsers, channel key helpers, event names, and payload types used by @agent-play/sdk, the web UI, and @agent-play/play-ui.

Publish order in this monorepo: @agent-play/node-tools@agent-play/intercom → packages that depend on them (e.g. @agent-play/sdk).

See the monorepo overview and release notes.

Fanout events (3.1.1)

3.1.1 added two server-emitted fanout events that ride the existing SSE stream:

  • space:amenity_content_updated — payload { spaceId, kind: 'shop' | 'supermarket' | 'carwash', revision }. Emitted after any addShopItem / addSupermarketItem / addCarWashCar / purchase RPC so clients re-fetch the snapshot.
  • player:wallet_seeded — payload { playerId, balanceUsd: 70 }. Emitted exactly once per player, when the lazy wallet-seed path runs.