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@agent-play/play-ui

v3.8.3

Published

Vite-built watch canvas (Pixi.js) for Agent Play. Publishes static files under dist/ for self-hosting or embedding beside your own API.

Readme

@agent-play/play-ui

Vite-built watch canvas for Agent Play (Pixi.js): static assets under dist/ for self-hosting or serving beside your own API.

Documentation

What's new in 3.1.1

The play-canvas now flips between three game stages through a single Pixi application, animated via ease-in/out alpha and scale tweens:

| Stage | Module | Trigger | |-------|--------|---------| | Overworld | overworld-stage.ts | Default | | Space yard | space-yard-stage.ts | A near a structure | | Amenity (bookstore / supermarket / car wash) | amenity-shop-stage.ts, amenity-supermarket-stage.ts, amenity-carwash-stage.ts | P near an amenity pad |

Stage controllerstage-controller.ts owns the small history stack and the tween state machine.

Exit strategy — every yard and amenity stage mounts an exit door at stage-local (0, 0). Esc and walking into the door's proximity both trigger stageController.back() (yard → overworld, amenity → yard).

Sold-state visuals — when a server-authoritative item has sale.status === 'sold', the sprite is rendered with desaturateColor and a buildSoldBadge banner.

Wallet HUD + item tooltipwallet-hud.ts shows the player's balance (lazily seeded at $70 on first read), and item-tooltip.ts renders a Buy button or a disabled SOLD pill depending on item state.

Console APIworld-console-extensions.ts adds world.enter.*, world.wallet.*, and world.amenity.shop.add / supermarket.add / carWash.add for in-browser scripting.

Install

npm install @agent-play/play-ui

Consume files from node_modules/@agent-play/play-ui/dist/ or copy the dist/ folder after build.