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@ai-rpg-engine/starter-template

v3.5.0

Published

Starter template for ai-rpg-engine — scaffold a standalone game project from it

Readme

My Game

An ai-rpg-engine content pack, scaffolded from the starter template. The project is standalone: it carries its own tsconfig.json and declares every dependency it needs (including typescript and vitest as devDependencies), so it builds and tests anywhere — no engine monorepo required.

Getting started

If you are reading this inside templates/starter, scaffold your own copy first (it names everything for you):

npx --package=@ai-rpg-engine/cli ai-rpg-engine create-starter my-game --out=./my-game

Then, from the project directory:

npm install        # pulls @ai-rpg-engine/* plus typescript + vitest
npx tsc --noEmit   # typecheck
npx vitest run     # run the pack's tests

Make it yours

| File | What to edit | |------|--------------| | package.json | name and description | | src/ruleset.ts | your stats, resources, verbs | | src/content.ts | entities and zones — keep each enemy's ai.profileId paired with a profile in setup | | src/setup.ts | wire your modules alongside buildCombatStack; the intent profiles list lives here | | src/starter.test.ts | grows with your content — register dialogues/abilities in the integrity lists |

Two wiring rules worth knowing from day one:

  • Enemies act only if their ai.profileId resolves. Every profile id declared in src/content.ts must appear in the cognition.profiles list in src/setup.ts (built-ins: aggressive, cautious). An empty profiles list means enemies never select an intent.
  • buildCombatStack owns the combat stack (cognition, tactics, resources, intent, recovery, narration). Your custom modules go in the marked starter-owned section of src/setup.ts.

See Chapter 58 — Create Your Own Starter in the handbook for the full walkthrough.