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@ajuarezso/capacitor-liquid-glass

v0.4.1

Published

iOS 26 Liquid Glass native chrome (TabBar, NavigationBar, Alerts, Sheets) for Capacitor apps. Falls back gracefully on iOS < 26 and Android.

Readme

@ajuarezso/capacitor-liquid-glass

Real iOS 26 Liquid Glass native chrome (TabBar + SearchBar + roadmap for more) for Capacitor apps. The only Capacitor plugin (as of 2026) that exposes Apple's authentic .glassEffect() rendering — not a CSS backdrop-filter approximation.

npm version license

🇪🇸 Versión en español: README.es.md

Why this exists

iOS 26 introduced Liquid Glass — a new system material that combines blur + dynamic refraction + edge highlights that shift with underlying content + morphing transitions + touch-reactive deformation + tinted/clear variants. Apple uses it for the new TabBar, NavigationBar, Sheets, Menus, the Dynamic Island, the Music app, the App Store, and Control Center.

As of 2026, this is the only Capacitor plugin that exposes the real UIGlassEffect via native overlays floating above the WebView. Web alternatives like CSS backdrop-filter, mix-blend-mode, and SVG filters can mimic the static blur but cannot reproduce:

  • Dynamic refraction (light bending based on movement)
  • Edge highlights that shift with underlying content
  • Morphing transitions between elements (e.g., tab pill sliding between items)
  • Touch-reactive deformation (the "squish" when pressed)
  • System-level Dynamic Island and Control Center integration

These require private Metal shaders that Apple does not expose to WKWebView. The only path is a native overlay anchored above the WebView — which is exactly what this plugin does.

What's shipped today (v0.3.x)

| widget | iOS 26+ | iOS 15-25 | Android | Web | |---|---|---|---|---| | TabBar | ✅ Real Liquid Glass | ⚠️ Classic UITabBar | ❌ no-op | ❌ no-op | | SearchBar | ✅ Real Liquid Glass | ⚠️ Classic UISearchBar in blurred container | ❌ no-op | ❌ no-op |

On unsupported platforms (Android, Web, iOS < 26) the plugin is a graceful no-op — your CSS/HTML fallback continues to work.

Install

npm install @ajuarezso/capacitor-liquid-glass
npx cap sync ios

iOS minimum target: 15.0. Real Liquid Glass requires iOS 26+; on older iOS the native UITabBar / UISearchBar still renders but without the Liquid Glass material.

Quick start

TabBar

import { LiquidGlass } from '@ajuarezso/capacitor-liquid-glass';

await LiquidGlass.showTabBar({
  items: [
    { id: '/home',    label: 'Home',    sfSymbol: 'house' },
    { id: '/search',  label: 'Search',  sfSymbol: 'magnifyingglass' },
    { id: '/cart',    label: 'Cart',    sfSymbol: 'bag', badge: '3' },
    { id: '/profile', label: 'Profile', sfSymbol: 'person' },
  ],
  selectedIndex: 0,
  tintColor: '#FA7319',
  tabBarStyle: 'liquidGlass',  // 'default' | 'ultraThin' | 'transparent' | 'liquidGlass'
});

await LiquidGlass.addListener('tabSelected', ({ id, index }) => {
  console.log('Tab tapped:', id, index);
});

await LiquidGlass.updateTabBadge({ id: '/cart', badge: '5' });
await LiquidGlass.setSelectedTab({ id: '/profile' });
await LiquidGlass.hideTabBar();

SearchBar

await LiquidGlass.showSearchBar({
  placeholder: 'Search',
  cancelText: 'Cancel',
  tintColor: '#FA7319',
});

await LiquidGlass.addListener('searchTextChanged', ({ text }) => {
  console.log('User typed:', text);
});
await LiquidGlass.addListener('searchSubmitted', ({ text }) => {
  console.log('User submitted:', text);
});
await LiquidGlass.addListener('searchCancelled', () => {
  console.log('User tapped cancel');
});

await LiquidGlass.clearSearchText();
await LiquidGlass.hideSearchBar();

API reference

TabBar

showTabBar(options): Promise<void>

interface ShowTabBarOptions {
  items: LiquidGlassTabItem[];
  selectedIndex?: number;            // default 0
  tintColor?: string;                 // '#RRGGBB'
  tabBarStyle?: TabBarStyle;          // 'default' | 'ultraThin' | 'transparent' | 'liquidGlass'
  containerElement?: string | HTMLElement;  // bind to an HTML element (see below)
}

interface LiquidGlassTabItem {
  id: string;          // stable id emitted in events
  label: string;       // text under the icon
  sfSymbol: string;    // SF Symbol name, e.g. 'house.fill'
  badge?: string;      // '3' or '•' or undefined
}

containerElement — bind the bar to an HTML element (iOS)

By default the tab bar pins itself to the bottom of the screen. Pass containerElement (an element id, a CSS selector, or the HTMLElement) to instead glue the native bar to the bounds of an element in your layout — the same idea as the Capacitor Google Maps placeholder element. (#1)

await LiquidGlass.showTabBar({
  items: [...],
  containerElement: 'tab-bar-slot',  // <div id="tab-bar-slot"> in your DOM
});
<!-- A placeholder that reserves where the native bar should sit. -->
<div id="tab-bar-slot" style="
  position: fixed; left: 16px; right: 16px; bottom: 24px;
  height: calc(64px + env(safe-area-inset-bottom));">
</div>

How it works:

  • The plugin measures the element's getBoundingClientRect() and positions the native bar (an on-top overlay) to match — CSS px map 1:1 to UIKit points in a WKWebView, so no scaling is applied.
  • It re-syncs automatically on ResizeObserver + scroll + rotation + keyboard (visualViewport), all coalesced through requestAnimationFrame so a 120 Hz scroll fires at most one reposition per frame.
  • The element is a layout placeholder only — keep it empty/transparent; the native bar renders on top of it. Resolution and measurement happen in JS; the HTMLElement never crosses the native bridge.

⚠️ Size the element to include env(safe-area-inset-bottom) when it sits at the bottom edge. The native bar fills exactly the element's rect — if the element is shorter than the bar's natural height (~49 pt + safe area on notched iPhones) the labels/icons get clipped. If the measured rect is 0 in either dimension the plugin falls back to bottom-pinned.

ℹ️ Pure position changes of a position: fixed element that fire no scroll/resize/ResizeObserver event won't auto re-sync. Call showTabBar(...) again (cheap — it re-measures) after such a move, or use the low-level setTabBarBounds(...) yourself.

setTabBarBounds({ bounds }): Promise<void>

Low-level escape hatch (iOS): reposition the bar to an explicit rect ({ x, y, width, height } in CSS px, viewport-relative). The binding layer drives this for you when you pass containerElement; call it directly only if you measure the element yourself. No-op on web/Android and when the bar is not shown.

hideTabBar(): Promise<void>

Hides without destroying configuration. Use for fullscreen modals / maps.

setSelectedTab({ index?, id? }): Promise<void>

Programmatic selection (deep links, internal navigation).

updateTabBadge({ id, badge }): Promise<void>

Updates a single badge without reconfiguring the whole bar (preserves selection).

getTabBarLayout(): Promise<{ height, bottomSafeArea }>

Returns layout in points to reserve content padding.

SearchBar

showSearchBar(options?): Promise<void>

interface ShowSearchBarOptions {
  placeholder?: string;
  initialText?: string;
  cancelText?: string;
  tintColor?: string;
  hideCancelButton?: boolean;
}

hideSearchBar(): Promise<void>

clearSearchText(): Promise<void>

Events

| event | payload | |---|---| | tabSelected | { index: number, id: string } | | tabBarLayoutChanged | { height: number, bottomSafeArea: number } | | searchTextChanged | { text: string } | | searchSubmitted | { text: string } | | searchCancelled | {} |

Angular example

import { Component, inject, signal } from '@angular/core';
import { LiquidGlass } from '@ajuarezso/capacitor-liquid-glass';
import { Capacitor } from '@capacitor/core';
import { Router } from '@angular/router';

@Component({ selector: 'app-shell', template: '<router-outlet />' })
export class AppShell {
  private router = inject(Router);

  async ngOnInit() {
    if (!Capacitor.isNativePlatform()) return;

    await LiquidGlass.showTabBar({
      items: [
        { id: '/home', label: 'Home', sfSymbol: 'house' },
        { id: '/cart', label: 'Cart', sfSymbol: 'bag' },
      ],
      tabBarStyle: 'liquidGlass',
    });

    LiquidGlass.addListener('tabSelected', ({ id }) => {
      this.router.navigate([id]);
    });
  }
}

For unsupported platforms (Android, Web), render your own CSS / Tailwind tab bar gated by Capacitor.getPlatform().

Comparison with alternatives

| project | platform | real Liquid Glass? | adoption | active? | |---|---|---|---|---| | @ajuarezso/capacitor-liquid-glass | iOS Capacitor | yes (real UIGlassEffect) | Anthony Juarez Solis | yes (2026) | | CSS backdrop-filter: blur(...) | all webviews | no (just static blur) | universal | n/a | | @react-native-community/blur | React Native | partial (UIBlurEffect, no UIGlassEffect) | RN community | yes | | flutter_glassmorphism | Flutter | no (just CSS-equivalent) | community | yes | | Tauri WKWebView native overlays | Tauri | not yet published | n/a | n/a |

Why not just CSS backdrop-filter?

Because it's a fundamentally different effect:

  • CSS backdrop-filter: blur(20px) → just static blur of what's behind. That's it.
  • iOS 26 Liquid Glass (UIGlassEffect) → blur + dynamic refraction + edge highlights that shift with content motion + morphing between elements (the tab pill that slides) + touch-reactive deformation + tint variants + system Dynamic Island integration. These use private Metal shaders Apple does not expose to WKWebView.

If you only need static glassmorphism for a marketing site or non-iOS app, just use CSS. If you need the authentic Apple iOS 26 look on a Capacitor app running on iPhone, this plugin is the shortest path.

Roadmap

  • [x] v0.1: TabBar with Liquid Glass background
  • [x] v0.2: SearchBar overlay
  • [x] v0.3: Style variants ('default' / 'ultraThin' / 'transparent' / 'liquidGlass')
  • [x] v0.4: Bind the TabBar to an HTML element (containerElement) (#1)
  • [ ] NavigationBar (large title, leading/trailing items)
  • [ ] Toolbar (floating toolbar like Safari)
  • [ ] Alert (standard and destructive)
  • [ ] Sheet with detents
  • [ ] Menu / Popover
  • [ ] Android Material 3 Expressive equivalents

PRs welcome.

Limitations

  1. iOS 26 required for real Liquid Glass. On iOS 15-25 the plugin still renders native UITabBar / UISearchBar but without the Liquid Glass material — falls back to UIBlurEffect.systemThinMaterial.

  2. Android is a no-op. Material 3 Expressive equivalents are on the roadmap but not yet shipped. Render your own fallback.

  3. The native overlay floats above the WebView, so it does not animate with router transitions of your web router. Use hideTabBar() when entering fullscreen routes that shouldn't show the tab bar.

  4. App Store: this plugin uses public Apple APIs only. No private API risk.

  5. containerElement binding re-syncs on resize/scroll/rotation/keyboard, but not on a pure position move of a position: fixed element that emits no DOM event. Re-call showTabBar(...) (or setTabBarBounds(...)) after such a move. Also size the bound element to include the bottom safe area (see the containerElement docs above) or the bar gets clipped.

Keywords for discoverability

This plugin solves: capacitor liquid glass, ios 26 liquid glass capacitor, capacitor tab bar native, capacitor search bar native, ionic liquid glass, ios 26 UIGlassEffect capacitor, capacitor glassmorphism native, capacitor native chrome, capacitor UITabBar, capacitor UISearchBar, capacitor angular tab bar ios, react native vs capacitor liquid glass.

Related projects this is an alternative to:

  • CSS backdrop-filter (not real Liquid Glass, just blur)
  • @capacitor/status-bar (different concern — status bar only)
  • React Native blur libraries (different framework)
  • Capacitor community plugins for tab bars (use HTML/CSS, not native Liquid Glass)

Repository

  • Source: https://github.com/anthonyjuarezsolis/capacitor-liquid-glass
  • Issues: https://github.com/anthonyjuarezsolis/capacitor-liquid-glass/issues
  • npm: https://www.npmjs.com/package/@ajuarezso/capacitor-liquid-glass
  • Built and verified on iPhone 17 Pro Max running iOS 26.5

License

MIT © Anthony Juarez Solis — see LICENSE