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@akiojin/unity-bulid-github-action

v3.7.1

Published

This action builds Unity and outputs ipa for iOS and apk/aab for Android. Supported version is Unity 2021.3 or later.

Downloads

14

Readme

unity-build-github-action

This action builds Unity and outputs ipa for iOS and apk/aab for Android. Supported version is Unity 2021.3 or later.

The following parameters are set at iOS build time.

  • ENABLE_BITCODE
  • ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES

ENABLE_BITOCODE is set for UnityMainTarget and UnityFrameworkTarget. ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES is set to UnityFrameworkTarget.

See also the following URL for ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES.

https://forum.unity.com/threads/2019-3-validation-on-upload-to-store-gives-unityframework-framework-contains-disallowed-file.751112/

Requirement

You will need to install fastlane

Installation

brew install fastlane

Usage

Simple usage

iOS builds

- uses: akiojin/unity-build-github-action@v3
  with:
    build-target: 'iOS'

Team ID & Provisioning Profile UUID

- uses: akiojin/setup-xcode-environment-github-action@v2
  id: setup-xcode-environment
  with:
    type: ${{ env.DISTRIBUTION }}
    app-identifier: <App ID>
    team-id: <Team ID>
    git-url: ${{ secrets.APPLE_CERTIFICATE_GIT_URL }}
    git-passphrase: ${{ secrets.APPLE_CERTIFICATE_GIT_PASSPHRASE }}
    git-branch: "develop"
    keychain: ${{ steps.setup-temporary-keychain.outputs.keychain }}
    keychain-password: ${{ steps.setup-temporary-keychain.outputs.keychain-password }}

- uses: akiojin/unity-build-github-action@v3
  with:
    build-target: 'iOS'
    project-directory: ${{ github.workspace }}
    output-directory: ${{ runner.temp }}/Unity
    export-method: ${{ env.DISTRIBUTION }}
    team-id: <Team ID>
    provisioning-profile-uuid: ${{ steps.setup-xcode-environment.outputs.provisioning-profile-uuid }}

Android builds

- uses: akiojin/unity-build-github-action@v3
  with:
    build-target: 'Android'
    project-directory: ${{ github.workspace }}
    output-directory: ${{ runner.temp }}/Unity

Keystore

- uses: akiojin/unity-build-github-action@v3
  with:
    build-target: 'Android'
    project-directory: ${{ github.workspace }}
    output-directory: ${{ runner.temp }}/Unity
    keystore-base64: ${{ secrets.GOOGLE_KEYSTORE_BASE64 }}
    keystore-password: ${{ secrets.GOOGLE_KEYSTORE_PASSWORD }}
    keystore-alias: 'development'
    keystore-alias-password: ${{ secrets.GOOGLE_KEYSTORE_ALIAS_DEVELOPMENT_PASSWORD }}

Arguments

Common

|Name|Required|Type|Default|Description| |:--|:--|:--|:--|:--| |additional-arguments|false|string|""|Specify additional required arguments.| |build-target|true|string||Allows the selection of an active build target before loading a project.Possible options are:Standalone, Win, Win64, OSXUniversal, Linux, Linux64, LinuxUniversal, iOS, Android, Web, WebStreamed, WebGL, XboxOne, PS4, WindowsStoreApps, Switch, N3DS, tvOS.| |configuration|false|string|Debug|The configuration to use when building the app.Possible options are:Debug, Release.| |execute-method|false|string|""|Execute the static method as soon as Unity opens the project, and after the optional Asset server update is complete.| |log-file|false|string|"-"|Specify where Unity writes the Editor or Windows/Linux/OSX standalone log file.To output to the console, specify - for the path name.On Windows, specify - option to make the output go to stdout, which is not the console by default.| |output-directory|false|string|$RUNNER_TEMP|The directory in which the ipa/apk file should be stored in.| |output-name|false|string|"Build"|Specifies the output file name.| |project-directory|true|string||Open the project at the given path. If the pathname contains spaces, enclose it in quotes.| |unity-version|false|string|""|Specify the Unity version to be used.If omitted, the project version is used.|

iOS

|Name|Required|Type|Default|Description| |:--|:--|:--|:--|:--| |export-method|false|string|development|Define the profile type, can be appstore, adhoc, development, enterprise, developer_id, mac_installer_distribution.| |include-bitcode|false|boolean|false|Should the ipa file include bitcode?| |include-symbols|false|boolean|false|Should the ipa file include symbols?| |scheme|false|string|Unity-iPhone|The project's scheme.| |sdk|false|string|iphoneos|The SDK that should be used for building the application.| |team-id|false|string|""|The ID of your Developer Portal team if you're in multiple teams.|

Android

|Name|Required|Type|Default|Description| |:--|:--|:--|:--|:--| |keystore|false|string|""|Specify the path to the keystore file.For Android, if keystore or keystore-base64, keystore-password, keystore-alias,keystore-alias-password is not specified, will be signed with a debug key.| |keystore-base64|false|string|""|Specifies Base64 data for the keystore.If you do not specify a file path in keystore, you must specify this parameter.Also, if this value is specified, the value of keystore is ignored.| |keystore-password|false|string|""|Specify the password for the keystore.| |keystore-alias|false|string|""|Specifies the name of the keystore alias.| |keystore-alias-password|false|string|""|Specify the password for the keystore alias.|

License

Any contributions made under this project will be governed by the MIT License.