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@akiojin/unity-editor-mcp

v2.13.27

Published

MCP server for Unity Editor integration - enables AI assistants to control Unity Editor

Downloads

128

Readme

Unity Editor MCP Server

MCP (Model Context Protocol) server for Unity Editor integration. Enables AI assistants like Claude and Cursor to interact directly with Unity Editor for automated game development.

Features

  • 70 comprehensive tools across 13 categories for Unity Editor automation
  • GameObject management - Create, find, modify, delete GameObjects with full hierarchy control
  • Component system - Add, remove, modify components with property control
  • Scene management - Create, load, save, list scenes with build settings integration
  • Scene analysis - Deep inspection, component analysis, and performance metrics
  • Asset management - Create and modify prefabs, materials, scripts with full control
  • UI automation - Find, click, and interact with UI elements programmatically
  • Input simulation - Simulate keyboard, mouse, gamepad, and touch input
  • Play mode controls - Start, pause, stop Unity play mode for testing
  • Project settings - Read and update Unity project settings safely
  • Editor operations - Console logs, screenshots, compilation monitoring
  • Editor control - Manage tags, layers, selection, windows, and tools

Quick Start

Using npx (Recommended)

npx @akiojin/unity-editor-mcp@latest

Global Installation

npm install -g @akiojin/unity-editor-mcp
unity-editor-mcp

Local Installation

npm install @akiojin/unity-editor-mcp
npx unity-editor-mcp

Unity Setup

  1. Install the Unity package from: https://github.com/akiojin/unity-editor-mcp.git?path=UnityEditorMCP/Packages/unity-editor-mcp
  2. Open Unity Package Manager → Add package from git URL
  3. The package will automatically start a TCP server on port 6400

MCP Client Configuration

Claude Desktop

Add to your claude_desktop_config.json:

{
  "mcpServers": {
    "unity-editor-mcp": {
      "command": "npx",
      "args": ["@akiojin/unity-editor-mcp@latest"]
    }
  }
}

Alternative (if globally installed)

{
  "mcpServers": {
    "unity-editor-mcp": {
      "command": "unity-editor-mcp"
    }
  }
}

Available Tools (70 Tools)

System & Core Tools (2 tools)

  • ping - Test connection to Unity Editor and verify server status
  • refresh_assets - Refresh Unity assets and trigger recompilation

GameObject Management (5 tools)

  • create_gameobject - Create GameObjects with primitives, transforms, tags, and layers
  • find_gameobject - Find GameObjects by name, tag, layer with pattern matching
  • modify_gameobject - Modify GameObject properties (transform, name, active state, parent)
  • delete_gameobject - Delete single or multiple GameObjects with child handling
  • get_hierarchy - Get scene hierarchy with components and depth control

Component System (5 tools)

  • add_component - Add Unity components to GameObjects with initial properties
  • remove_component - Remove components from GameObjects with safety checks
  • modify_component - Modify component properties with nested property support
  • list_components - List all components on a GameObject with type information
  • get_component_types - Discover available component types with filtering

Scene Management (5 tools)

  • create_scene - Create new scenes with build settings integration
  • load_scene - Load scenes in Single or Additive mode
  • save_scene - Save current scene with Save As functionality
  • list_scenes - List all scenes in project with filtering options
  • get_scene_info - Get detailed scene information including GameObject counts

Scene Analysis (7 tools)

  • get_gameobject_details - Deep inspection of GameObjects with component details
  • analyze_scene_contents - Comprehensive scene statistics and performance metrics
  • get_component_values - Get all properties and values of specific components
  • find_by_component - Find GameObjects by component type with scope filtering
  • get_object_references - Analyze references between objects and assets
  • get_animator_state - Get current Animator state, parameters, and transitions
  • get_animator_runtime_info - Get runtime Animator info (Play mode only)

Asset Management (11 tools)

  • create_prefab - Create prefabs from GameObjects or templates
  • modify_prefab - Modify existing prefabs with property changes
  • instantiate_prefab - Instantiate prefabs in scenes with transform options
  • open_prefab - Open prefabs in Unity's prefab mode for editing
  • exit_prefab_mode - Exit prefab mode with save/discard options
  • save_prefab - Save prefab changes or apply instance overrides
  • create_material - Create new materials with shader and properties
  • modify_material - Modify material properties and shaders
  • manage_asset_import_settings - Manage asset import settings and presets
  • manage_asset_database - Asset database operations (find, move, copy, delete)
  • analyze_asset_dependencies - Analyze asset dependencies and find unused assets

Script Management (6 tools)

  • create_script - Create new C# scripts with templates (MonoBehaviour, ScriptableObject, etc.)
  • read_script - Read script file contents with syntax highlighting
  • update_script - Modify existing scripts with validation
  • delete_script - Delete script files with dependency checking
  • list_scripts - List all scripts in project with filtering and metadata
  • validate_script - Validate script syntax and Unity compatibility

Play Mode Controls (4 tools)

  • play_game - Start Unity play mode for testing
  • pause_game - Pause or resume Unity play mode
  • stop_game - Stop Unity play mode and return to edit mode
  • get_editor_state - Get current editor state and compilation status

UI Automation (5 tools)

  • find_ui_elements - Locate UI elements by type, tag, or name
  • click_ui_element - Simulate clicking on UI elements (buttons, toggles)
  • get_ui_element_state - Get UI element properties and interaction state
  • set_ui_element_value - Set values for input fields, sliders, dropdowns
  • simulate_ui_input - Execute complex UI interaction sequences

Input System Simulation (5 tools)

  • simulate_keyboard - Simulate keyboard input with key combos and text typing
  • simulate_mouse - Simulate mouse movement, clicks, drags, and scrolling
  • simulate_gamepad - Simulate gamepad buttons, sticks, triggers, and d-pad
  • simulate_touch - Simulate touch gestures (tap, swipe, pinch, multi-touch)
  • get_current_input_state - Get current state of all input devices

Editor Operations (5 tools)

  • execute_menu_item - Execute Unity menu items programmatically
  • clear_console - Clear Unity console logs with filtering options
  • read_console - Read console logs with advanced filtering and search
  • capture_screenshot - Take screenshots of Game View or Scene View
  • analyze_screenshot - Analyze screenshot content with image analysis

Editor Control & Automation (6 tools)

  • manage_tags - Manage Unity project tags (add, remove, list)
  • manage_layers - Manage Unity project layers with index conversion
  • manage_selection - Manage Editor selection (get, set, clear)
  • manage_windows - Manage Editor windows (list, focus, get state)
  • manage_tools - Manage Editor tools and plugins
  • get_compilation_state - Get current compilation state and errors

Project Settings Management (2 tools)

  • get_project_settings - Read Unity project settings with granular control
    • Player, Graphics, Quality, Physics, Audio, Time settings
    • Build settings, Tags and layers configuration
  • update_project_settings - Safely update project settings
    • Requires explicit confirmation for safety
    • Supports partial updates to specific categories

Requirements

  • Unity: 2020.3 LTS or newer (Unity 6 supported)
  • Node.js: 18.0.0 or newer
  • MCP Client: Claude Desktop, Cursor, or compatible client

Troubleshooting

Connection Issues

  1. Ensure Unity Editor is running with the Unity package installed
  2. Check Unity console for connection messages
  3. Verify port 6400 is not blocked by firewall

Installation Issues

# Clear npm cache
npm cache clean --force

# Reinstall
npm uninstall -g @akiojin/unity-editor-mcp
npm install -g @akiojin/unity-editor-mcp

Repository

Full source code and documentation: https://github.com/akiojin/unity-editor-mcp

License

MIT License - see LICENSE file for details.