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@alexislours/ltd-sharemii

v1.1.0

Published

Codec for the game's Mii and UGC share format: extract a Mii or user-generated content item from a save into a portable share file and apply it back. Depends only on @alexislours/ltd-savedata.

Readme

@alexislours/ltd-sharemii

Codec for the game's Mii and UGC (user-generated content) share format. Extracts a Mii or a UGC item (clothing, food, goods, painting, ...) out of a parsed save into a portable share file, and applies a share file back into a save. Depends only on @alexislours/ltd-savedata.

A share file is a small binary blob carved out of the save's typed fields. Textures and canvases that don't fit inline travel alongside it as named "sidecar" files. This package owns the binary codec and the apply/extract logic; how sidecars are packed for transport (a zip, a folder of files) is left to the caller.

Install

npm install @alexislours/ltd-sharemii

Usage

import { decode, parseSav } from '@alexislours/ltd-savedata';
import { MII_SCHEMA, PLAYER_SCHEMA } from '@alexislours/ltd-savedata/schema';
import { extractMii, applyMii, EMPTY_SIDECAR } from '@alexislours/ltd-sharemii';

const saves = {
  mii: decode(MII_SCHEMA, parseSav(miiBytes)),
  player: decode(PLAYER_SCHEMA, parseSav(playerBytes)),
};

const share = extractMii(saves, slot, EMPTY_SIDECAR);
applyMii(destSaves, destSlot, share.bytes, share.sidecar);

Sidecars

The codec speaks SidecarSource (a Map<string, Uint8Array>) and SidecarFile, never files or archives. isSidecarFileName and isJunkArchiveEntry help a host filter incoming names. Packing those bytes into a zip or reading them from a dropped folder is a transport concern the host owns.

License

AGPL-3.0-or-later