npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@alexkuz/react-three-renderer

v3.1.0

Published

Render into a three.js canvas using React.

Downloads

8

Readme

react-three-renderer

Render into a three.js canvas using React.

Would you like to know more? See the wiki or go straight to the API documentation.

Live examples.

This is still an experimental and work in progress project, use at your own risk!

Currently supported react version: 15.5.3 ( things break fast when you fly this close to the sun )

Join the chat at https://gitter.im/toxicFork/react-three-renderer Build Status

npm

Installation

npm install --save [email protected] [email protected] [email protected]
npm install --save react-three-renderer

Usage

The default export of the module is a react component. When mounted, any children of it will be placed into the three.js environment.

Here's a simple example that implements the getting started scene for three.js.

import React from 'react';
import React3 from 'react-three-renderer';
import * as THREE from 'three';
import ReactDOM from 'react-dom';

class Simple extends React.Component {
  constructor(props, context) {
    super(props, context);

    // construct the position vector here, because if we use 'new' within render,
    // React will think that things have changed when they have not.
    this.cameraPosition = new THREE.Vector3(0, 0, 5);

    this.state = {
      cubeRotation: new THREE.Euler(),
    };

    this._onAnimate = () => {
      // we will get this callback every frame

      // pretend cubeRotation is immutable.
      // this helps with updates and pure rendering.
      // React will be sure that the rotation has now updated.
      this.setState({
        cubeRotation: new THREE.Euler(
          this.state.cubeRotation.x + 0.1,
          this.state.cubeRotation.y + 0.1,
          0
        ),
      });
    };
  }

  render() {
    const width = window.innerWidth; // canvas width
    const height = window.innerHeight; // canvas height

    return (<React3
      mainCamera="camera" // this points to the perspectiveCamera which has the name set to "camera" below
      width={width}
      height={height}

      onAnimate={this._onAnimate}
    >
      <scene>
        <perspectiveCamera
          name="camera"
          fov={75}
          aspect={width / height}
          near={0.1}
          far={1000}

          position={this.cameraPosition}
        />
        <mesh
          rotation={this.state.cubeRotation}
        >
          <boxGeometry
            width={1}
            height={1}
            depth={1}
          />
          <meshBasicMaterial
            color={0x00ff00}
          />
        </mesh>
      </scene>
    </React3>);
  }
}

ReactDOM.render(<Simple/>, document.body);

To go further, follow the white rabbit.

Building

Fork and clone this repository, then do a npm install.

npm run compile produces es5 compatible code in the 'lib' directory.

You can use npm link or local npm install if you would like to play with your fork.

Testing

# make sure that you have run compile first
npm run compile
npm test

Currently it runs tests on Chrome, but other browser support can be added if necessary. More information on testing will be added here.

Influences

I have been heavily inspired by react-three by Izzimach.

After finding out about React 0.14, I have decided to see how someone would approach writing their own custom renderer.

This is the outcome of that curiosity.

Implementation Details

I have looked very deeply into how react-dom works. It is internally referred as ReactMount.

Starting from ReactMount#render, I duplicated the functionality, function by function, line by line.

Wherever the DOM was mentioned, I replaced them with generic equivalents.

I tried to point to existing functions as long as they were not corrupted by the DOM.

Then I wrote my own internal components, these are things like <span/>, <div/>, <table/>. Except, now they are <scene/>, <object3D/>, <mesh/>.

This way, you don't need to import a gazillion different modules.

Another benefit is that it allows me to make things super fast and not depend on composite components at all!

In effect, a <scene/> has the same effort, and similar effects as creating a <div/>.

TODO

  • More Documentation
  • More Testing
  • More examples
  • More Performance optimizations
  • Implement rest of three.js library ( See #2 )
  • Make it generic and allow the world to create their own custom react renderers!
    • It's not that hard, trust me ;)