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@allshift/ui

v0.4.0

Published

Shift family shared FEEL layer — glass morphism, 3D tilt physics, holographic shine, scroll-triggered generation, and the living-canvas engine (LiveCard, LiveStat, CanvasTransition, CanvasLauncher). Brand-neutral by design.

Readme

@shift/ui — shared feel, sacred face

The Shift-grade smoothness, depth, flow, and breathing room — shared by every product. It is brand-neutral. Your product keeps its exact look, colors, and signature visuals; it only gains the consistent Shift feel underneath.

Adopt (per product)

  1. Import the layer once (in your root CSS / globals):
    @import "@shift/ui/styles.css";
  2. Map your signature tokens into the --shift-* contract so the shared primitives render in your identity. Put this in your own globals (NOT in @shift/ui):
    :root {
      --shift-accent:    var(--arc);        /* WeldShift's amber welding-arc  */
      --shift-accent-2:  var(--arc-dim);
      --shift-surface:   var(--bg-card);    /* WeldShift steel #0d1520        */
      --shift-surface-2: var(--bg-card);
      --shift-border:    var(--bg-border);  /* WeldShift steel border #1e2d3d */
    }
    Now .shift-card has WeldShift's steel surface + border, lifting with the shared motion.
  3. Use the primitives where you want the shared feel: shift-card, shift-lift, shift-accent-card (per-card --accent), shift-btn-lift, shift-body/shift-body-loose, shift-float, shift-stagger.

The two laws

  1. Shared feel, sacred face. This package never carries brand color and never replaces a product's signature visuals (sparks canvas, custom borders, ambient backgrounds). Those stay 100% the product's own.
  2. Additive, never a reskin. A correct adoption leaves the product looking the same (or better) and only feeling smoother/more consistent. If anything looks flattened to a generic look, it's wrong — revert.

What's shared vs yours

| Shared (here) | Yours (per-product theme + signature components) | |---|---| | easing curves, hover-lift/press timing, float, stagger | color scheme & accents | | elevation/cushion shadow structure, radius scale | typeface, logo/emblem, iconography | | spacing rhythm + breathing-room line-heights | ambient bg, glow, particles, signature borders | | reduced-motion handling, box-sizing reset | density tuning, domain motifs |