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@andresclua/creative

v0.2.1

Published

Utility functions for creative coding: math, easing, mouse tracking, animation loops, color interpolation & DOM helpers.

Readme

@andresclua/creative

30+ utility functions for creative coding. Math, easing, mouse tracking, animation, color interpolation & DOM helpers — zero dependencies, ~1.8 kB gzipped.

npm version bundle size license

Live Demo & Interactive Examples


Install

npm install @andresclua/creative
yarn add @andresclua/creative

CDN (UMD)

<script src="https://unpkg.com/@andresclua/creative"></script>
<script>
  const { lerp, damp } = Creative;
</script>

Why

  • Zero dependencies — pure math, nothing to install.
  • Tree-shakeable — import only what you use.
  • Framework agnostic — works with Three.js, Pixi, GSAP, React, Vue, vanilla JS.
  • Dual build — ES module + UMD, use it anywhere.
  • Frame-rate independentdamp replaces lerp inside any loop and behaves consistently on 60fps and 144fps.

Quick Start

HTML — smooth cursor follower

<div id="follower"></div>

<script type="module">
  import { lerp } from '@andresclua/creative';

  const el = document.getElementById('follower');
  let pos = { x: 0, y: 0 };
  let target = { x: 0, y: 0 };

  window.addEventListener('mousemove', (e) => {
    target.x = e.clientX;
    target.y = e.clientY;
  });

  function tick() {
    pos.x = lerp(pos.x, target.x, 0.08);
    pos.y = lerp(pos.y, target.y, 0.08);
    el.style.transform = `translate(${pos.x}px, ${pos.y}px)`;
    requestAnimationFrame(tick);
  }
  tick();
</script>

Canvas — particle field

import { distance, map, clamp, randomInRange } from '@andresclua/creative';

const particles = Array.from({ length: 300 }, () => ({
  x: randomInRange(0, canvas.width),
  y: randomInRange(0, canvas.height),
  r: randomInRange(2, 5),
}));

function draw() {
  for (const p of particles) {
    const d = distance(p.x, p.y, mouse.x, mouse.y);
    const factor = clamp(1 - d / 200, 0, 1);
    const radius = map(factor, 0, 1, p.r, p.r * 4);
    ctx.beginPath();
    ctx.arc(p.x, p.y, radius, 0, Math.PI * 2);
    ctx.fillStyle = `rgba(108, 92, 231, ${map(factor, 0, 1, 0.15, 1)})`;
    ctx.fill();
  }
}

Three.js / Pixi — works inside any loop

import { damp, randomInRange } from '@andresclua/creative';

// Three.js
function animate() {
  const dt = clock.getDelta();
  camera.position.x = damp(camera.position.x, target.x, 5, dt);
  mesh.rotation.y += dt * 0.5;
}

// Pixi
app.ticker.add((delta) => {
  const dt = delta.deltaMS / 1000;
  sprite.x = damp(sprite.x, target.x, 5, dt);
});

API

Math

import { lerp, map, clamp, smoothstep, randomInRange, distance, normalize, degToRad, radToDeg, wrap } from '@andresclua/creative';

| Function | Signature | Description | |:---------|:----------|:------------| | lerp | (a, b, t) | Linear interpolation between a and b | | map | (x, a, b, c, d) | Re-map x from range [a,b] to [c,d] | | clamp | (value, min, max) | Constrain a value between min and max | | smoothstep | (edge0, edge1, x) | Hermite smooth interpolation | | randomInRange | (min, max) | Random integer in [min, max] | | distance | (x1, y1, x2, y2) | Euclidean distance between two 2D points | | normalize | (val, min, max) | Normalize a value to the 0–1 range | | degToRad | (deg) | Degrees to radians | | radToDeg | (rad) | Radians to degrees | | wrap | (val, min, max) | Wrap a value within [min, max) range |

lerp(0, 100, 0.5)           // 50
map(5, 0, 10, 0, 100)       // 50
clamp(150, 0, 100)          // 100
distance(0, 0, 3, 4)        // 5
normalize(50, 0, 200)       // 0.25
wrap(370, 0, 360)           // 10

Easing

import { easeOutCubic, spring, damp } from '@andresclua/creative';

All standard easing functions take t (0–1) and return a number:

| Function | Curve | |:---------|:------| | easeInQuad | Quadratic ease-in | | easeOutQuad | Quadratic ease-out | | easeInOutQuad | Quadratic ease-in-out | | easeInCubic | Cubic ease-in | | easeOutCubic | Cubic ease-out | | easeInOutCubic | Cubic ease-in-out | | easeInQuart | Quartic ease-in | | easeOutQuart | Quartic ease-out | | easeInOutQuart | Quartic ease-in-out | | easeInExpo | Exponential ease-in | | easeOutExpo | Exponential ease-out |

Special easing:

| Function | Signature | Description | |:---------|:----------|:------------| | spring | (t, damping?, freq?) | Spring interpolation with overshoot. Default: damping=0.5, freq=15 | | damp | (a, b, lambda, dt) | Frame-rate independent smooth interpolation. Drop-in replacement for lerp inside animation loops. |

// Animate a DOM element with easing
const start = performance.now();
function tick(now) {
  const t = Math.min((now - start) / 1000, 1);
  el.style.left = easeOutCubic(t) * 500 + 'px';
  if (t < 1) requestAnimationFrame(tick);
}

// damp: use instead of lerp(a, b, 0.1) inside loops
// lerp(pos, target, 0.1)        ← speed varies with frame rate
// damp(pos, target, 5, dt)      ← same speed on 60fps and 144fps

Mouse

import { getMousePos, calcWinsize, createMouseTracker, mouseDistFromElement } from '@andresclua/creative';

| Function | Signature | Returns | |:---------|:----------|:--------| | getMousePos | (event) | { x, y } from a MouseEvent | | calcWinsize | () | { width, height } of the window | | createMouseTracker | () | Live tracker object (see below) | | mouseDistFromElement | (event, el) | Distance from cursor to element center |

createMouseTracker() returns an object that updates automatically on mousemove:

const tracker = createMouseTracker();

// Read in any animation loop:
tracker.pos       // { x, y }
tracker.velocity  // { x, y } in px/s
tracker.speed     // scalar px/s
tracker.angle     // radians

// Clean up when done:
tracker.destroy();

Magnetic buttons example:

area.addEventListener('mousemove', (e) => {
  const d = mouseDistFromElement(e, btn);
  if (d < 150) {
    const rect = btn.getBoundingClientRect();
    const pull = map(d, 0, 150, 0.4, 0);
    btn.style.transform = `translate(
      ${(e.clientX - rect.left - rect.width/2) * pull}px,
      ${(e.clientY - rect.top - rect.height/2) * pull}px
    )`;
  }
});

AnimationLoop

import { AnimationLoop } from '@andresclua/creative';

A managed requestAnimationFrame loop with delta time, start/stop, and elapsed tracking.

const loop = new AnimationLoop((dt, elapsed) => {
  // dt      = seconds since last frame (~0.016 at 60fps)
  // elapsed = total seconds since start
  angle += dt * 2;  // 2 rad/s, frame-rate independent
});

loop.start();    // begin
loop.stop();     // pause (cancels rAF)
loop.running;    // boolean
loop.elapsed;    // total seconds

DOM

import { getOffset, isInViewport } from '@andresclua/creative';

| Function | Signature | Description | |:---------|:----------|:------------| | getOffset | (el) | { top, left } — element position relative to the document | | isInViewport | (el, threshold?) | boolean — is the element visible? threshold (0–1) = fraction that must be visible |

window.addEventListener('scroll', () => {
  if (isInViewport(el, 0.3)) {
    el.classList.add('visible');
  }
}, { passive: true });

const { top, left } = getOffset(el);

Color

import { hexToRgb, rgbToHex, lerpColor } from '@andresclua/creative';

| Function | Signature | Description | |:---------|:----------|:------------| | hexToRgb | (hex) | { r, g, b } from a hex string | | rgbToHex | (r, g, b) | Hex string from RGB values | | lerpColor | (colorA, colorB, t) | Interpolate between two hex colors |

hexToRgb('#6c5ce7')                    // { r: 108, g: 92, b: 231 }
rgbToHex(108, 92, 231)                 // '#6c5ce7'
lerpColor('#ff0000', '#0000ff', 0.5)   // '#800080'

// Scroll-based background color
window.addEventListener('scroll', () => {
  const t = clamp(window.scrollY / 1000, 0, 1);
  document.body.style.background = lerpColor('#0a0a0f', '#1a1a2e', t);
});

Imports

ES Module (recommended)

// Import everything
import * as Creative from '@andresclua/creative';

// Import only what you need (tree-shakeable)
import { lerp, damp, easeOutCubic } from '@andresclua/creative';

CommonJS

const { lerp, damp } = require('@andresclua/creative');

UMD / Script tag

<script src="https://unpkg.com/@andresclua/creative"></script>
<script>
  const { lerp, damp, lerpColor } = Creative;
</script>

Examples

See all functions in action with interactive demos:

creative.andresclua.com


Browser Support

Works in all modern browsers (ES2020+). The UMD build supports older bundlers.


License

ISC -- Andres Clua