@animus-ui/system
v0.1.11
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Animus design system builder — tokens, prop groups, global styles
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@animus-ui/system
Design system builder for React. Type-driven CSS-in-JS with zero runtime — styles extract to static CSS at build time.
Install
npm install @animus-ui/systemPair with a bundler plugin for extraction:
@animus-ui/vite-pluginfor Vite@animus-ui/next-pluginfor Next.js
Quick Start
1. Define the theme
import { createTheme } from '@animus-ui/system';
const theme = createTheme()
.addBreakpoints({ sm: 480, md: 768, lg: 1024 })
.addColors({
gray: { 100: '#f0f0f0', 800: '#1a1a1a' },
blue: { 400: '#3d94ff', 700: '#003d99' },
})
.addColorModes('dark', {
dark: { primary: 'blue.400', bg: 'gray.800', text: 'gray.100' },
light: { primary: 'blue.700', bg: 'gray.100', text: 'gray.800' },
})
.addScale({
name: 'space',
values: { sm: '0.5rem', md: '1rem', lg: '1.5rem' },
})
.build();
type AppTheme = typeof theme;
declare module '@animus-ui/system' {
interface Theme extends AppTheme {}
}2. Create system with prop groups
Pre-built groups ship with the package. Compose them into your own semantic groups:
import { createSystem } from '@animus-ui/system';
import {
space,
color,
typography,
border,
shadows,
background,
flex,
layout,
} from '@animus-ui/system/groups';
export const { system: ds, createGlobalStyles } = createSystem()
.addGroup('surface', { ...color, ...border, ...shadows, ...background })
.addGroup('space', space)
.addGroup('text', typography)
.addGroup('arrange', { ...flex, ...layout })
.build();To build on a published design-system kit, start either chain with
.extend() — it merges the kit's registries/tokens into yours (kit as base,
your later calls win on conflict), and the extraction pipeline discovers the
kit through the same edge:
import { system as kitSystem, theme as kitTheme } from '@acme/kit';
const theme = createTheme().extend(kitTheme).build();
export const { system: ds } = createSystem()
.extend(kitSystem)
// Additive only — the kit's groups/props arrive through the merge.
.addProps({ cursor: { property: 'cursor' } })
.build();(createSystem({ includes: [...] }) and .from() are deprecated aliases from
the pre-merge era; they keep their old no-merge semantics for one more minor
release.)
Each group becomes an opt-in set of props that components can enable via .system():
const Box = ds
.styles({})
.system({ surface: true, space: true })
.asElement('div');
// Box now accepts: color, bg, border, shadow, p, m, gap, etc.
<Box bg="surface" p="md" borderBottom="1" />;3. Build components
export const Alert = ds
.styles({
display: 'flex',
alignItems: 'flex-start',
p: 12,
borderRadius: '4px',
fontSize: 14,
lineHeight: '1.5',
})
.variant({
prop: 'variant',
variants: {
filled: { color: 'background' },
outline: { bg: 'transparent', borderWidth: '1px', borderStyle: 'solid' },
},
})
.variant({
prop: 'intent',
variants: {
info: { bg: 'primary' },
danger: { bg: 'danger' },
success: { bg: 'secondary' },
},
})
.compound(
{ variant: 'outline', intent: 'info' },
{ borderColor: 'primary', color: 'primary' }
)
.compound(
{ variant: 'outline', intent: 'danger' },
{ borderColor: 'danger', color: 'danger' }
)
.compound(
{ variant: 'outline', intent: 'success' },
{ borderColor: 'secondary', color: 'secondary' }
)
.surface({ space: true })
.asElement('div');
<Alert variant="filled" intent="success" m={8} disabled />;Builder Chain
The chain enforces cascade ordering — each method maps to a CSS @layer:
ds.styles() → @layer base
.variant() → @layer variants
.compound() → @layer compounds
.states() → @layer states
.system() → @layer system
.props() → @layer custom
.asElement() → typed React componentThe type system prevents calling methods out of order. .variant() after .states() is a type error.
Color Modes
addColorModes(initialMode, modeConfig) emits a [data-color-mode="…"] block
per mode. An optional third argument opts the theme into OS participation:
const theme = createTheme()
.addColors({ gray: { 100: '#f0f0f0', 800: '#1a1a1a' } })
.addColorModes(
'dark',
{
dark: { bg: 'gray.800', text: 'gray.100' },
light: { bg: 'gray.100', text: 'gray.800' },
},
{
// OS preference → declared mode name.
systemPreference: { light: 'light', dark: 'dark' },
// CSS `color-scheme` per mode. The two mapped modes default to
// 'light'/'dark' (the mapping forces them), so `{}` is the whole
// opt-in here; classify any ADDITIONAL modes explicitly.
browserColorScheme: {},
}
)
.build();systemPreference enables guarded fallback emission:
@media (prefers-color-scheme: dark) {
:root:not([data-color-mode]) {
/* the dark mode's declarations */
}
}The :not([data-color-mode]) guard is what makes an explicit attribute win — in
CSS alone, with no script. Both values must name declared modes.
browserColorScheme adds the CSS color-scheme property so native
scrollbars, form controls, and UA styling track the active mode. When supplied it
must classify every declared mode, otherwise a mode would silently inherit the
previous one's native scheme — with one carve-out: the two modes named by
systemPreference are forced to light/dark by validation anyway, so they
default and may be omitted. An explicit entry on a mapped mode is honored and
still conflict-checked.
A theme that opts into neither emits exactly the bytes it emitted before.
"System" is the absence of the attribute
There is no data-color-mode="system" — the OS-following state is the attribute
being absent, which is the only value the media guard above can fall through.
system is a reserved mode name and is rejected.
The appearance record
Persisted appearance lives under one versioned key, animus:appearance:
{ "v": 1, "mode": "system" | "<mode name>", "theme": "default" }The theme axis is reserved and currently ignored — a writer that owns only the
mode axis must preserve the fields it does not own. The package ships that
write discipline so you don't hand-roll it: @animus-ui/system/appearance is a
tiny, storage-only runtime subpath (no React, no listeners, no DOM — applying
data-color-mode stays yours):
import {
SYSTEM_MODE,
migrateLegacyModeKey,
persistColorMode,
} from '@animus-ui/system/appearance';
persistColorMode('midnight'); // read-modify-write; unowned fields survive
persistColorMode(SYSTEM_MODE); // "follow the OS" — bootstrap restores absence
// One-shot: move YOUR app's old key into the record, then delete it.
migrateLegacyModeKey('my-app-color-mode', ['midnight', 'paper']);It refuses to downgrade a record written by a newer version, and refuses to
migrate the shared color-mode key (that one may belong to another app on your
origin; the bootstrap already reads it, read-only).
To restore it before first paint, generate an inline snippet from the built theme:
import { createAppearanceBootstrap } from '@animus-ui/system/bootstrap';
const { code, cspHash } = createAppearanceBootstrap(theme, {
storageKey: 'animus:appearance', // default
});code is a dependency-free IIFE for the document head: it reads the record,
validates mode against the theme's declared names, sets data-color-mode for a
valid explicit mode, and removes the attribute for "system", a missing
record, or an unrecognized value — handing control back to the media query. It
never writes storage and never calls matchMedia (materializing the OS answer
into the attribute would freeze it against later OS changes). The pre-record
plain-string color-mode key is read once, only when the record is absent, and
is never written.
cspHash authorizes that exact script. Derive the header from the artifact at
build time and single-quote the value — script-src 'sha256-…'. Unquoted it
parses as a host source and silently blocks the script; hand-copied, it goes
stale the moment a mode is renamed.
This subpath is build tooling. It is never imported by the component or runtime
entries, so it cannot reach an extracted application bundle — generate the
artifact in your bundler config and hand it to the plugin
(@animus-ui/vite-plugin
accepts appearanceBootstrap; in Next.js the application places code itself,
so it can control CSP nonce and ordering).
Exports
| Path | What's in it |
| ------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------ |
| @animus-ui/system | Full API — builder, theme, runtime, types |
| @animus-ui/system/groups | Pre-built prop groups: space, color, typography, layout, flex, grid, border, shadows, background, positioning, transitions |
| @animus-ui/system/bootstrap | createAppearanceBootstrap — build-time only, never imported by application code |
| @animus-ui/system/appearance | persistColorMode, migrateLegacyModeKey, SYSTEM_MODE — storage-only appearance record write path (runtime, client-safe) |
License
MIT
