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@antiky/framework

v0.1.0

Published

Game simulation, inspection, and rendering contracts for Antiky projects.

Readme

@antiky/framework

Antiky Framework provides fixed-step game sessions, stable IDs, runtime inspection, game-host contracts, and renderer-neutral frame data. Use it when game rules and development tools need to share explicit, validated state without depending on Studio or the Antiky CLI.

Install

Antiky requires Node.js 22 or newer for development tooling.

npm install @antiky/framework

Create stable IDs for state that must survive reloads and renderer rebuilds:

import { createEntityId, createWorldId, isUuidV7 } from '@antiky/framework';

const worldId = createWorldId();
const playerId = createEntityId();

console.log(isUuidV7(worldId), isUuidV7(playerId));

Public entry points

| Import | Purpose | | --- | --- | | @antiky/framework | Sessions, IDs, inspection, point lights, input, resources, and render contracts | | @antiky/framework/game | Complete game-host types and inspection integration | | @antiky/framework/contract | Game-host types with no runtime imports | | @antiky/framework/render-driver | The BroMetal adapter for renderer-neutral frame data |

Start with the Framework guides for game modules, engine sessions, inspection, and point lights. Use the API reference for exported types, functions, limits, and result codes.

License

MIT