@anysync/game-net
v1.0.0
Published
TinyPlay dual-channel networking: race a direct STUN-only RTCDataChannel against the WebSocket relay and send input over the faster link (never TURN).
Maintainers
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@anysync/game-net — TinyPlay dual-channel networking
Races a direct STUN-only RTCDataChannel against the WebSocket relay and sends game input over the faster link — never TURN, because a relay hop adds latency a game cannot afford.
