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@ar-js-org/ar.js-threejs

v0.3.0

Published

AR.js (THREEx, ARjs) modular package - Typescript version

Downloads

57

Readme

AR.js-threejs

Testing repository for the AR.js core module. I'm converting AR.js code to the Typescript language but providing the same classes and structures as much as possible. The module export two namespaces as in the old implementation: THREEx and ARjs. The project is under development, so things could not works as expected. If you find a bug file an issue at our issues

List of classes in the namespaces

THREEx:

  • [x] ArBaseControls
  • [x] ArClickability
  • [x] ArMarkerCloak
  • [x] ArMarkerControls
  • [x] ArMarkerHelper
  • [x] ArSmoothedControls
  • [x] ArToolkitContext
  • [x] ArToolkitSource
  • [x] ArToolkitProfile
  • [x] ArVideoinWebgl
  • [x] HitTestingPlane

ARjs:

  • [x] Anchor
  • [x] AnchorDebugUI
  • [x] Context
  • [x] HitTesting
  • [x] Session
  • [x] SessionDebugUI
  • [x] Source
  • [x] Profile
  • [x] Utils

Examples

For now, you can find some vanilla JS examples in the examples folder and another one in Typescript in the example-ts folder. More examples will be added in a near future.

Test it with Typescript

First, you need to add the ar.js-threejs package to your project:

npm install @ar-js-org/ar.js-threejs

then in your typescript code you can import the THREEx and ARjs namespaces:

import { THREEx, ARjs } from "@ar-js-org/ar.js-threejs"

var arToolkitSource = new THREEx.ArToolkitSource({
// to read from the webcam
sourceType: 'webcam',

    sourceWidth: window.innerWidth > window.innerHeight ? 640 : 480,
    sourceHeight: window.innerWidth > window.innerHeight ? 480 : 640,
})
// other Ar.js code...

After, you need a bundler (webpack, rollup..) to build the final app. look at example-ts for this purpose.

Feature to add

  • [ ] NFT example
  • [ ] markers-area with multimarker support?