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@ascii-fx/react-three

v0.6.0

Published

React Three Fiber bindings for ASCII FX: <AsciiEffect>, <AsciiGlyphs>, useAsciiEffect (WebGPURenderer only).

Downloads

599

Readme

@ascii-fx/react-three

@ascii-fx/three as React Three Fiber components.

pnpm add @ascii-fx/react-three three @react-three/fiber
import { Canvas } from '@react-three/fiber'
import * as THREE from 'three/webgpu'
import { AsciiEffect } from '@ascii-fx/react-three'

;<Canvas gl={(canvas) => new THREE.WebGPURenderer({ canvas })}>
  <mesh>
    <torusKnotGeometry />
    <meshNormalMaterial />
  </mesh>
  <AsciiEffect profile={profile} columns={160} />
</Canvas>

Drop <AsciiEffect> inside a <Canvas> and everything rendered before it comes out as ASCII.

Why it's a separate package

This is the only entry point in the project that pulls in three and @react-three/fiber. Folding it into @ascii-fx/react would put both in the dependency graph of every plain React app that just wanted <AsciiImage> — so it lives here, and you install it only if you're already in R3F.

Components

  • <AsciiEffect> — post-processes the scene through the exact matcher on the renderer's own device, no readback.
  • <AsciiGlyphs> — an instanced glyph mesh you can place, light, and move within the scene.
  • useAsciiEffect — the hook underneath, when you want the pass without the component.

Requires an R3F v9 <Canvas> running THREE.WebGPURenderer; see @ascii-fx/three for why WebGL isn't supported.

License

MIT