npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@astobie/videojs-vr

v1.5.0

Published

A plugin to add 360 and VR video support to video.js. with custom to support different cube options

Downloads

24

Readme

VR

Build Status Greenkeeper badge Slack Status

NPM

A video.js plugin that turns a video element into a HTML5 Panoramic 360 video player. Project video onto different shapes. Optionally supports Oculus Rift, HTC Vive and the GearVR.

Lead Maintainer: Brandon Casey @brandonocasey

Maintenance Status: Stable

Installation

npm install --save videojs-vr

Browser Support

The most recent versions of:

  • Desktop
    • Chrome
    • Firefox
    • Safari
  • Mobile
    • Chrome on Andriod
    • Safari on iOS

Projection support

Currently we only support:

  • Projections
    • Spherical Videos, via the 360/equirectangular projection
    • 360 cube videos
  • Mappings
    • Monoscopic (single video pane)
    • Stereoscopic (dual video pane for both eyes) via the cardboard button

Usage

To include videojs-vr on your website or web application, use any of the following methods.

<script> Tag

This is the simplest case. Get the script in whatever way you prefer and include the plugin after you include [video.js][videojs], so that the videojs global is available.

<script src="//path/to/video.min.js"></script>
<script src="//path/to/videojs-vr.min.js"></script>
<script>
  var player = videojs('my-video');

  player.vr();
</script>

Browserify/CommonJS

When using with Browserify, install videojs-vr via npm and require the plugin as you would any other module.

var videojs = require('video.js');

// The actual plugin function is exported by this module, but it is also
// attached to the `Player.prototype`; so, there is no need to assign it
// to a variable.
require('videojs-vr');

var player = videojs('my-video');

player.vr({projection: '360'});

RequireJS/AMD

When using with RequireJS (or another AMD library), get the script in whatever way you prefer and require the plugin as you normally would:

require(['video.js', 'videojs-vr'], function(videojs) {
  var player = videojs('my-video');

  player.vr({projection: '360'});
});

Optional integration with videojs-errors

If the videojs-errors plugin is intialized before videojs-vr, then it will be used to display errors to users.

Setting a global projection

If you are only going to be playing 360 videos you can set the global plugin projection like so:


var player = videojs('my-video');

player.vr({projection: '360'});

// or change player.vr.defaultProjection
// and call player.vr.initScene again

Passing a projection on a source by source basis

Set player.mediainfo and player.mediainfo.projection to a valid projection value and pass in 'AUTO' or nothing for the projection key when initializing this plugin. EX:

var player = videojs('my-video');

if (!player.mediainfo) {
  player.mediainfo = {};
}

if (!player.mediainfo.projection) {
  player.mediainfo.projection = '360';
}

player.vr({projection: 'AUTO'});

// or player.vr(); since 'AUTO' is the default

Oculus Rift and HTC Vive Support

This project leverages the webvr-polyfill and three.js libraries to create a 'responsive VR' experience across multiple devices.

Oculus Rift and HTC Vive playback requires Firefox >= 55, experimental WebVR-enabled builds of Chromium, or via Chrome by enabling webvr in chrome://flags. Go to WebVR.info for more info.

GearVR playback requires the latest Samsung Internet for Gear VR with WebVR support enabled. Go here for more info.

Accessing the Camera Position

The Three.js rotation values are exposed under the property cameraVector on the vr plugin namespace.

var player = videojs('my-video');

player.vr().cameraVector;

Accessing THREE.js objects

The Three.js Scene, renderer, and perspective camera are exposed under the threeJs object as the properties scene, renderer, and camera on the vr plugin namespace.

var player = videojs('my-video');

player.vr().camera;
player.vr().scene;
player.vr().rendeer;

Options

forceCardboard

Type: boolean, default: false

Force the cardboard button to display on all devices even if we don't think they support it.

motionControls

Type: boolean, default: true on ios and andriod

Whether motion/gyro controls should be enabled.

projection

Type string, default: 'auto' Can be any of the following:

'360', 'Sphere', or 'equirectangular'

The video is a sphere

'Cube' or '360_CUBE'

The video is a cube

'NONE'

This video is not a 360 video

'AUTO'

Check player.mediainfo.projection to see if the current video is a 360 video.

'360_LR'

Used for side-by-side 360 videos

'360_TB'

Used for top-to-bottom 360 videos

player.mediainfo.projection

type: string

This should be set on a source-by-source basis to turn 360 videos on an off depending upon the video.

See projection above for information of values. Note that AUTO is the same as NONE for player.mediainfo.projection.

debug

type: boolean, default: false

Enable debug logging for this plugin

Credits

This project is a conglomeration of a few amazing open source libraries.

Support

This work is sponsored by Brightcove, HapYak and StreamShark