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@attocash/commons-worker-web

v6.7.1-patch.1

Published

Browser WebGPU and WebGL proof-of-work workers for Atto applications.

Downloads

468

Readme

commons-worker-web

Web proof-of-work (PoW) implementations for browser JavaScript and Wasm. WebGPU uses a WGSL compute shader; WebGL uses a WebGL2 fragment shader over nonce batches. Both return the same AttoWorker interface as CPU/remote workers.

  • JavaScript browser and Wasm browser targets
  • WebGPU requires WebGPU support in a secure context
  • WebGL requires WebGL2 with integer render target support
  • Batches dispatches to avoid long single-shader runs
  • Same validation contract as the CPU worker

Installation

Gradle:

implementation("cash.atto:commons-worker-web:<version>")

NPM:

npm install @attocash/commons-core @attocash/commons-worker @attocash/commons-worker-web

Usage

if (!AttoWorker.isWebSupported()) {
  return
}

val worker = AttoWorker.web()
val work = worker.work(block)

worker.close()

Notes:

  • AttoWorker.web() selects WebGPU when available, then falls back to WebGL.
  • AttoWorker.isWebSupported() checks whether either web worker backend is available.
  • Browser WebGPU availability depends on browser version, platform, GPU driver, and secure-context rules.
  • AttoWorker.isWebgpuSupported() checks the WebGPU API surface and asynchronous adapter discovery.
  • AttoWorker.isWebglSupported() checks the WebGL2 API surface needed by the fragment-shader worker.
  • Browser tests skip the actual GPU work when the required GPU API is not exposed by the test browser.
  • Browser tests use the shared root Puppeteer-backed Karma launcher. Kotlin/JS installs npm packages with lifecycle scripts ignored, so installPuppeteerBrowsers runs Puppeteer's browser installer explicitly before browser tests.
  • Kotlinx benchmark is not configured for this module because its Kotlin/JS runner requires nodejs(), while this worker is browser-only.