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@audio/reverb-convolution

v1.0.1

Published

Convolution reverb — impulse-response convolution (rooms, plates, cabinets)

Readme

@audio/reverb-convolution npm MIT

Convolution reverb — impulse-response convolution (rooms, plates, cabinets…)

npm install @audio/reverb-convolution
import convolve from '@audio/reverb-convolution'

Convolves the input against an impulse response. Short IRs (≤1024 samples) run direct-form convolution; longer IRs run uniform-partitioned FFT overlap-add with a frequency-domain delay line (Wefers/Gardner class) — both paths are differentially tested against each other to agree within 1e-6. The wet tail is truncated at the input length (no automatic tail extension — pad data yourself if you need the reverb tail past the input's own end). Mono only. Speaker-cabinet simulation (@audio/amp-cabinet) shares this engine.

convolve(data, { ir: roomImpulseResponse })
convolve(data, { ir, normalize: true, method: 'fft' })  // force the FFT path

| Param | Default | | |---|---|---| | ir | (required) | Float32Array impulse response — throws RangeError if missing/empty | | mix | 1 | 0..1 — wet/dry blend | | normalize | false | scale the IR to unit energy first, so output level ≈ input level regardless of the IR's own loudness | | method | 'auto' | 'auto' (FFT above 1024-sample IRs, direct-form below), 'direct', or 'fft' |

Mutates data in place and returns it. A delta IR ([1, 0, 0, …]) is an exact identity; a delayed delta shifts the signal by that many samples — useful sanity checks when building your own IRs.

Use when: the most accurate reverb character available — real captured spaces, plates, or cabinets, at the cost of needing an IR file. Not for: parametric control over decay/damping (use any of the algorithmic reverbs) or extending the tail beyond the input length automatically.


Part of the @audio/reverb family.

MIT © audiojs