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@audiorective/react

v1.1.2

Published

React hooks and context factories for @audiorective/core

Downloads

182

Readme

@audiorective/react

React hooks and context factories for @audiorective/core. Direct mutation model — the processor is the source of truth, React just observes.

Install

npm install @audiorective/core @audiorective/react

Peer dependency: React 18 or 19.

Hooks

useValue

Subscribe to a reactive source. Accepts any Readable<T> (Param, SchedulableParam, Cell) or a ComputedAccessor<T>. Re-renders when the value changes.

import { useValue } from "@audiorective/react";

function Display({ synth }) {
  const volume = useValue(synth.volume); // Param<number>
  const pattern = useValue(sequencer.pattern); // Cell<StepPattern>
  const label = useValue(synth.displayLabel); // ComputedAccessor<string>
  return <span>{volume.toFixed(2)}</span>;
}

The hook always returns a read-only snapshot. To update state, mutate the source directly:

function VolumeSlider({ synth }) {
  const volume = useValue(synth.volume);
  return (
    <input
      type="range"
      min={0}
      max={1}
      step={0.01}
      value={volume}
      onChange={(e) => {
        synth.volume.value = +e.target.value;
      }}
    />
  );
}

Computeds have no setter on the source, so they are read-only by construction — no special hook needed.

Context

createEngineContext

Creates a typed { EngineProvider, useEngine } pair for a module-level engine singleton.

import { createEngine } from "@audiorective/core";
import { createEngineContext } from "@audiorective/react";

const engine = createEngine((ctx) => {
  const synth = new Synth(ctx);
  synth.output.connect(ctx.destination);
  return { synth };
});

export const { EngineProvider, useEngine } = createEngineContext(engine);

EngineProvider

Always renders children immediately. Safe because createEngine wires all processors eagerly at construction time.

autoStart (default true) registers a one-time gesture listener (click/keydown/touchstart) that calls engine.core.start() on first interaction. Re-arms if the engine state drops from running (e.g. mobile background suspend).

<EngineProvider>
  <App />
</EngineProvider>

Components use useValue(engine.core.state) to know whether audio is running and show UI accordingly.

The provider does NOT destroy the engine on unmount — engines are module-level singletons that outlive the component tree.

Full Example

import { useValue } from "@audiorective/react";
import { EngineProvider, useEngine } from "./audio/engine";

function App() {
  return (
    <EngineProvider>
      <Sequencer />
    </EngineProvider>
  );
}

function Sequencer() {
  const { masterSeq } = useEngine();
  const bpm = useValue(masterSeq.bpm);
  const playing = useValue(masterSeq.playing);

  return (
    <div>
      <button onClick={() => (playing ? masterSeq.stop() : masterSeq.start())}>{playing ? "Stop" : "Play"}</button>
      <input
        type="range"
        min={40}
        max={300}
        value={bpm}
        onChange={(e) => {
          masterSeq.bpm.value = +e.target.value;
        }}
      />
    </div>
  );
}

License

MIT — GitHub