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@aura3d/audio

v1.3.3

Published

`@aura3d/audio` owns browser audio-context lifecycle control, clips, sources, buses, mixing, listener transforms, spatial attenuation, effects, and scene audio bridges.

Readme

@aura3d/audio

@aura3d/audio owns browser audio-context lifecycle control, clips, sources, buses, mixing, listener transforms, spatial attenuation, effects, and scene audio bridges.

Public API

  • AudioSystem, AudioContextManager: locked/unlocked lifecycle, disposal, and browser context abstraction.
  • AudioClip, AudioSource: clip buffers, playback state, gain, looping, start/stop controls, and source disposal.
  • AudioBus, AudioMixer: grouped routing and gain mixing.
  • AudioListener, SpatialAudio: listener transforms, distance attenuation, pan data, and spatial parameters.
  • SceneAudioBridge: scene-node to audio-source transform synchronization.
  • FilterEffect, ReverbEffect, AudioEffect: effect contracts for filter and reverb-style processing.

Verification

Audio lifecycle, source state, bus/mixer behavior, spatial calculations, scene bridges, and browser unlock/playback behavior are covered by tests/unit/workstream5-input-audio-scripting-editor.test.ts, tests/unit/workstream5-runtime.test.ts, and tests/browser/audio-browser.spec.ts. Export and import consistency is covered by pnpm verify:exports and pnpm verify:imports.