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@aura3d/editor

v1.3.3

Published

`@aura3d/editor` is the canonical public editor package. It exposes the runtime editor surface implemented in `@aura3d/editor-runtime` from the target `packages/editor/**` package path while keeping editor UI concerns outside the runtime packages.

Readme

@aura3d/editor

@aura3d/editor is the canonical public editor package. It exposes the runtime editor surface implemented in @aura3d/editor-runtime from the target packages/editor/** package path while keeping editor UI concerns outside the runtime packages.

Public API

  • EditorRuntime, EditorMode: mode switching, selection ownership, history, material variant workflow ownership, and disposal.
  • Command, CommandHistory, CommandContext: execute/undo/redo contracts with rollback on failed command execution.
  • Selection: ordered selection state and listener notifications.
  • PickingService: deterministic target hit selection and pick result ordering.
  • InspectorModel: editable inspector property projection.
  • MaterialVariantWorkflow: editor-owned glTF/material variant selection state and render-resource option projection.
  • PlayModeBridge: snapshot capture/restore for edit/play mode boundaries.
  • Gizmo, TranslateGizmo, RotateGizmo, ScaleGizmo: transform handles, hit testing, and drag application.
  • CreateNodeCommand, DeleteNodeCommand, SetPropertyCommand, TransformCommand: built-in editor commands.

Verification

The canonical editor package is covered by tests/unit/public-api-contracts.test.ts, which imports EditorRuntime through @aura3d/editor. The underlying runtime contracts are covered by tests/unit/workstream5-input-audio-scripting-editor.test.ts, packages/editor-runtime/tests/editor-runtime.test.ts, and tests/browser/editor-browser.spec.ts, including editor-owned material variant selection. Export, import, architecture, and boundary consistency is covered by pnpm verify:exports, pnpm verify:imports, pnpm verify:architecture, and pnpm verify:boundaries.