@aura3d/scripting
v1.3.3
Published
`@aura3d/scripting` owns behavior attachment, behavior runtime phases, script context data, behavior registries, visual graph validation, graph serialization, and deterministic visual graph execution.
Readme
@aura3d/scripting
@aura3d/scripting owns behavior attachment, behavior runtime phases, script context data, behavior registries, visual graph validation, graph serialization, and deterministic visual graph execution.
Public API
Behavior,BehaviorHost,BehaviorRegistry,BehaviorSystem: behavior lifecycle hooks, host ownership, factory lookup, update/fixed-update execution, and error capture.ScriptContext: structured runtime context passed into scripts.VisualNode,VisualPort,validateNode: node and port schema validation, including boundedanyports and default input values.createVisualNode,listVisualNodeDefinitions,getVisualNodeDefinition: deterministic visual scripting node catalog adapted from the old math, logic, flow-control, variable, and debug node surface.VisualGraph,validateGraph,serializeGraph,deserializeGraph: graph topology validation, typed ports, cycle rejection, and deterministic serialization.VisualGraphExecutor: dependency-ordered graph execution, typed output values, catalog node execution, and explicit Unity/Unreal visual-scripting claim blockers.
Verification
Behavior phases, behavior attachment, scene/ECS scripting integration, graph/node/port validation, typed values, mismatch diagnostics, serialization, cycle rejection, deterministic execution, catalog math/logic/flow nodes, and browser scripting movement are covered by tests/unit/workstream5-input-audio-scripting-editor.test.ts, tests/integration/scripting-scene-ecs.test.ts, and tests/browser/scripting-browser.spec.ts. Export and import consistency is covered by pnpm verify:exports and pnpm verify:imports.
