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@auto_js/napi

v0.0.1

Published

Automatic JavaScript to N-API bindings

Readme

npm version isc license npm downloads

@auto_js -- Automatic C++ bindings for JavaScript

I made this C++ template thing that converts JavaScript functions and values automatically.

auto log(std::string message) -> void {
	std::print("{}", message);
}

js::napi::napi_js_module module_namespace{
	std::type_identity<environment>{},
	[](environment& env) -> auto {
		return std::tuple{
			std::in_place,
			std::pair{util::cw<"log">, js::free_function{log}},
		};
	}
};

It's better than what you're writing by hand

struct point {
		int x;
		int y;

		constexpr static auto struct_template = js::struct_template{
			js::struct_member{util::cw<"x">, &point::x},
			js::struct_member{util::cw<"y">, &point::y},
		};
};

auto take_points(std::vector<point> points) -> void {
	for (const auto& [ x, y ] : points) {
		std::print("({}, {})\n", x, y);
	}
}

constexpr auto string_literals = std::tuple{
	"x"sv,
	"y"sv,
};

class environment
		: public napi::environment,
			public napi::string_table<string_literals> {
	public:
		using napi::environment::environment;
};

js::napi::napi_js_module module_namespace{
	std::type_identity<environment>{},
	[](environment& env) -> auto {
		return std::tuple{
			std::in_place,
			std::pair{util::cw<"take_points">, js::free_function{take_points}},
		};
	}
};

@auto_js/napi compiles this in a way such that the "x" and "y" strings each get their own v8::Persistent<v8::String> handles. Furthermore, for each invocation to the translation layer those strings only need to dereference the persistent handle once, then they're cached in v8::Local<v8::String> handles. The upshot is that your code is not hammering the v8 runtime with unneeded work.

Runtimes

The core @auto_js/js module is runtime-agnostic. It describes JavaScript values in an abstract way. A bunch of generic support code then provides the translation. The same support code which translates an array of JavaScript arguments to C++ can be used to implement the structured clone algorithm with a one-liner.

Modules @auto_js/napi and @auto_js/v8 are provided which implement runtime support. The Napi implementation is more complete than v8.

Transferable Types

Integrals

bool and double transfer exactly how you would expect.

int32_t and uint32_t will be coerced from the internal JavaScript double type. If the user passes a value that is out of range an error will be thrown.

Strings

Strings are interesting. Internally, JavaScript specifies that strings are UTF-16. Runtimes typically also provide an optimized "one byte" representation for ASCII strings. On the C++ side you probably want UTF-8. So that's at least three types of strings you'll want to know how to handle.

You can accept std::u16string which will always work. You can also accept std::u8string which will automatically interpolate the string from UTF-16 to UTF-8. Another option is std::string which would be an optimized "one byte" ASCII string. This string type will throw if a string contains non-ASCII data.

Bigints

You can accept int64_t or uint64_t for bigint types. These will throw if the bigint cannot be coerced to the given C++ type. A utility class js::bigint is provided which can losslessly represent any JavaScript bigint. Mathematical operations are not provided.

Dates

A std::chrono-compatible js::js_clock is provided. This losslessly represents a JavaScript date using the same double value that the runtime uses. It provides std::chrono::clock_cast for casting to other C++ clock ranges.

Optionals

std::optional<T> can be used on top of any other type to accept values of undefined.

Enumerations

Enumerated values can be represented as strings in JavaScript by declaring those strings statically in C++.

enum class enum_test : std::int8_t {
	first,
	second,
	third,
};

namespace js {
template <>
struct enum_values<enum_test> {
		constexpr static auto values = std::array{
			std::pair{"first", enum_test::first},
			std::pair{"second", enum_test::second},
			std::pair{"third", enum_test::third}
		};
};
}

Variants

std::variant<std::u16string, double> could be used to accept either a string or a number value. You can mix and match types as needed.

Covariants

std::variant<double, int32_t> can be used to accept either a floating point or a signed integer. Note that this uses runtime function calls to resolve the covariance. In v8 it will invoke value->IsInt32() to discover what to return. Napi does not support this, so a double will always be returned.

std::variant<std::string, std::u16string> can be used in a similar way to accept either a UTF-16 string or the optimized ASCII string. This uses value->IsOneByte() to resolve the covariance. Again, in napi a UTF-16 string will always be returned.

Structures

struct & class types can be defined with either direct member access, or accessor functions. Structures defined in this way are completely transferred to/from JavaScript. This isn't the "object wrap" thing where a C++ value lives in JavaScript.

Direct member access:

struct point {
		int x;
		int y;

		constexpr static auto struct_template = js::struct_template{
			js::struct_member{util::cw<"x">, &point::x},
			js::struct_member{util::cw<"y">, &point::y},
		};
};

Getter & setter:

struct point {
		auto get_x() const -> int;
		auto set_x(int x) const -> void;

		constexpr static auto struct_template = js::struct_template{
			// Getter and setter are both optional. Pass `nullptr` to define a type without a
			// getter/setter. If an accessor is missing the type would only be transferable
			// one way, for example a type missing a setter could only be `return`ed and not
			// accepted as a function parameter.
			js::struct_accessor{util::cw<"x">, util::fn<&point::get_x>, util::fn<&point::set_x>},
			js::struct_member{util::cw<"y">, &point::y},
		};
};

Discriminated Unions

TypeScript-style discriminated unions can be defined as a std::variant with a discriminant.

The following would accept either something like { type: "bear", honey: 1 } or { type: "horse", hay: 1 }

struct bear; // imagine it defines: honey
struct horse; // imagine it defines: hay

namespace js {
template <>
struct union_of<std::variant<bear, horse>> {
		constexpr static auto& discriminant = util::cw<"type">;
		constexpr static auto alternatives = std::tuple{
			alternative<bear>{"bear"},
			alternative<horse>{"horse"},
		};
};
}

Arrays

std::vector<T> will accept a JavaScript array of the given type.

Classes

"Object wrap" Napi functions are supported.

export class database {
	public:
		using transfer_type = js::tagged_external<database>;

		auto query(environment& env, std::string query) -> std::string;
		static auto connect(environment& env, std::string uri) -> js::forward<js::napi::value<>>;
		static auto class_template(environment& env) -> js::napi::value<class_tag_of<database>> {
			// incomplete
		}
};