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@avenra/liquid-glass

v1.2.0

Published

Physics-based liquid glass UI effect — Snell's law SVG displacement maps, spring animations, zero runtime dependencies.

Readme

@avenra/liquid-glass

CI CodeQL npm version License: MIT

Physics-based liquid glass UI effect for the web. Snell's law refraction baked into an SVG displacement map, specular rim light, spring animations — zero runtime dependencies.

Browser note: The SVG displacement effect requires backdrop-filter: url() which is Chromium-only. All other browsers receive a CSS blur + saturate fallback that still looks like frosted glass.


Install

npm install @avenra/liquid-glass
<!-- CDN (production) -->
<script src="https://cdn.jsdelivr.net/npm/@avenra/liquid-glass/dist/liquid-glass.umd.min.js"></script>
<link
  rel="stylesheet"
  href="https://cdn.jsdelivr.net/npm/@avenra/liquid-glass/styles/liquid-glass.css"
/>

Quick start

npm / bundler

import { createLiquidButton, createLiquidSwitch, createLiquidSlider } from '@avenra/liquid-glass';
import '@avenra/liquid-glass/styles';

const btn = createLiquidButton('#myBtn', { label: 'Save' });
btn.on('click', (e: MouseEvent) => console.log('clicked'));

const sw = createLiquidSwitch('#toggle', { checked: false });
sw.on('change', ({ checked }) => console.log('switch:', checked));

const sl = createLiquidSlider('#slider', { min: 0, max: 100, value: 50 });
sl.on('input', ({ value }) => updateVolume(value));
sl.on('change', ({ value }) => savePreference(value)); // fires on release

CDN / script tag

<script src="https://cdn.jsdelivr.net/npm/@avenra/liquid-glass/dist/liquid-glass.umd.min.js"></script>
<link
  rel="stylesheet"
  href="https://cdn.jsdelivr.net/npm/@avenra/liquid-glass/styles/liquid-glass.css"
/>
<button id="btn"></button>
<script>
  const { createLiquidButton } = LiquidGlass;
  createLiquidButton('#btn', { label: 'Click me' }).on('click', () => alert('hello'));
</script>

Zero-JS — data attributes

<button data-liquid-button data-label="Subscribe"></button>
<div data-liquid-switch data-checked="true"></div>
<div data-liquid-slider data-min="0" data-max="100" data-value="50"></div>
<div data-liquid-glass></div>
import { init } from '@avenra/liquid-glass';
const handles = init(); // scans document and applies everything

Theming — CSS custom properties

Override these in your stylesheet to skin every glass element without touching JS:

:root {
  --lg-tint: rgba(255, 255, 255, 0.05); /* glass body fill           */
  --lg-border: rgba(255, 255, 255, 0.2); /* 1px edge border           */
  --lg-shadow-out: 0 10px 30px rgba(0, 0, 0, 0.3); /* drop shadow               */
  --lg-shadow-hi: inset 0 2px 5px rgba(255, 255, 255, 0.25); /* top highlight */
  --lg-shadow-lo: inset 0 -2px 5px rgba(0, 0, 0, 0.15); /* bottom shade  */
  --lg-accent: #3b82f6; /* slider fill / progress fill gradient start  */
  --lg-accent-2: #60a5fa; /* gradient end                                */
}

API Reference

Common options (all components inherit these)

| Option | Type | Default | Description | | ------------------ | ------------------------------------------------------- | ------------------ | ----------------------------------------------------- | | bezelWidth | number | 20 | Refractive bezel rim width in px | | glassThickness | number | 80 | Virtual glass depth (larger = more lateral ray drift) | | refractiveIndex | number | 1.5 | Index of refraction n₂ (1.0 = no bend, 2.0 = strong) | | profile | 'convexSquircle' \| 'convexCircle' \| 'concave' \| fn | 'convexSquircle' | Bezel surface shape | | blur | number | 0.5 | Pre-displacement Gaussian blur stdDeviation | | saturation | number | 1.3 | Post-displacement colour saturation multiplier | | specularSlope | number | 0.8 | Specular highlight intensity 0–1 | | filterMode | 'screen' \| 'composite' | 'screen' | SVG filter blend pipeline | | width / height | number | auto | Override element dimensions for map generation | | radius | number \| null | auto | Corner radius override (null = read from CSS) |

Common handle API (every factory returns this)

handle.on(event, fn); // subscribe — returns handle (chainable)
handle.off(event, fn); // unsubscribe a specific listener
handle.once(event, fn); // subscribe once — auto-removed after first fire
handle.destroy(); // clean up all injected DOM and stop animations

All events include a destroy event fired when destroy() is called.


createLiquidGlass(target, options?)

Apply the glass effect to any element.

const glass = createLiquidGlass('#myCard', {
  bezelWidth: 24,
  glassThickness: 120,
  refractiveIndex: 2.0,
});

glass.on('resize', ({ width, height }) => console.log(width, height));
glass.refresh(); // rebuild maps (auto-called on resize)
glass.destroy();

| Event | Payload | | --------- | ----------------------------------- | | resize | { width: number; height: number } | | destroy | — |


createLiquidButton(target, options?)

const btn = createLiquidButton('#myBtn', { label: 'Save Changes' });
btn.on('click', (e: MouseEvent) => handleSave(e));
btn.setLabel('Saved ✓');
btn.destroy();

| Option | Type | Description | | ------- | -------- | ----------- | | label | string | Button text |

| Event | Payload | | --------------------------- | ------------ | | click | MouseEvent | | mouseenter / mouseleave | MouseEvent | | mousedown / mouseup | MouseEvent | | destroy | — |


createLiquidSwitch(target, options?)

const sw = createLiquidSwitch('#toggle', { checked: true });
sw.on('change', ({ checked }) => applyTheme(checked));
sw.checked = false; // programmatic setter
sw.toggle();
sw.destroy();

| Option | Type | Default | | --------- | --------- | ------- | | checked | boolean | false |

| Event | Payload | | --------- | ---------------------------------------- | | change | { checked: boolean; element: Element } | | destroy | — |


createLiquidSlider(target, options?)

const sl = createLiquidSlider('#slider', { min: 0, max: 100, value: 50, step: 5 });
sl.on('input', ({ value }) => updateUI(value)); // while dragging
sl.on('change', ({ value }) => saveToServer(value)); // on release
sl.value = 75; // programmatic setter
sl.destroy();

| Option | Type | Default | | ------------- | -------- | ----------- | | min / max | number | 0 / 100 | | value | number | 50 | | step | number | 1 |

| Event | Payload | | --------- | ------------------------------------- | | input | { value: number; element: Element } | | change | { value: number; element: Element } | | destroy | — |


createLiquidCursor(container, options?)

Glass orb that replaces the system cursor inside container. The orb grows on hover, shrinks on click.

const cursor = createLiquidCursor('#stage', { size: 90 });
cursor.destroy(); // restores the default cursor

| Option | Type | Default | | ------ | -------- | ------- | | size | number | 90 |


createLiquidInput(target, options?)

Glass-wrapped <input> with micro-vibration on each keystroke and scale spring on focus.

const inp = createLiquidInput('#searchBox', {
  placeholder: 'Search…',
  type: 'text',
});
inp.on('input', ({ value }) => runSearch(value));
inp.on('focus', () => showSuggestions());
inp.value = 'prefilled text'; // getter/setter
inp.focus();
inp.destroy();

| Option | Type | Default | | ------------- | -------- | -------- | | placeholder | string | '' | | value | string | '' | | type | string | 'text' |

| Event | Payload | | --------- | ------------------------------------- | | focus | FocusEvent | | blur | FocusEvent | | input | { value: string; element: Element } | | destroy | — |


createLiquidDial(target, options?)

Rotary knob — pointer drag spins it continuously.

const dial = createLiquidDial('#knob', { value: 0 });
dial.on('change', ({ angle }) => setFilter(angle));
dial.angle = 90; // programmatic setter (degrees)
dial.destroy();

| Option | Type | Default | | ------- | ------------------ | ------- | | value | number (degrees) | 0 |

| Event | Payload | | --------- | ------------------------------------- | | change | { angle: number; element: Element } | | destroy | — |


createLiquidTooltip(target, options)

Glass pill that springs above a trigger element on hover/focus.

// Assuming #myTooltip is positioned relative to its parent:
const tip = createLiquidTooltip('#myTooltip', {
  trigger: '#triggerBtn',
  text: 'More details',
});
tip.on('show', () => {});
tip.show(); // programmatic show
tip.hide(); // programmatic hide
tip.toggle();
tip.setText('Updated text');
tip.destroy();

| Option | Type | Required | | --------- | ------------------- | -------- | | trigger | string \| Element | ✓ | | text | string | — |

| Event | Payload | | --------------- | ------- | | show / hide | — | | destroy | — |


createLiquidProgress(target, options?)

Fluid progress bar with squish animation on value update.

const bar = createLiquidProgress('#progressBar', { value: 0 });
bar.on('change', ({ value }) => console.log(value + '%'));
bar.value = 65; // triggers spring + squish
bar.destroy();

| Option | Type | Default | | ------- | -------------- | ------- | | value | number 0–100 | 0 |

| Event | Payload | | --------- | ------------------------------------- | | change | { value: number; element: Element } | | destroy | — |


init(options?)

Scan the DOM for data-liquid-* attributes and apply the matching factory automatically.

import { init } from '@avenra/liquid-glass';

const handles = init(); // whole document
const handles = init({ root: '#myApp' }); // limit to subtree

Supported data attributes:

| Attribute | Options via data-* | | -------------------- | ----------------------------------------------------------------- | | data-liquid-button | data-label | | data-liquid-switch | data-checked | | data-liquid-slider | data-min, data-max, data-value, data-step | | data-liquid-glass | data-bezel-width, data-refractive-index, data-profile, etc. |

Returns AnyHandle[] — one handle per matched element.


TypeScript

All types are exported from the package root:

import type {
  LiquidGlassHandle,
  LiquidGlassOptions,
  LiquidGlassEventMap,
  LiquidButtonHandle,
  LiquidButtonOptions,
  LiquidButtonEventMap,
  LiquidSwitchHandle,
  LiquidSwitchOptions,
  LiquidSwitchEventMap,
  LiquidSliderHandle,
  LiquidSliderOptions,
  LiquidSliderEventMap,
  LiquidCursorHandle,
  LiquidCursorOptions,
  LiquidInputHandle,
  LiquidInputOptions,
  LiquidInputEventMap,
  LiquidDialHandle,
  LiquidDialOptions,
  LiquidDialEventMap,
  LiquidTooltipHandle,
  LiquidTooltipOptions,
  LiquidTooltipEventMap,
  LiquidProgressHandle,
  LiquidProgressOptions,
  LiquidProgressEventMap,
  AnyHandle,
} from '@avenra/liquid-glass';

Advanced — low-level API

Build a fully custom glass component using the raw physics engine:

import {
  Spring,
  PROFILES,
  buildMaps,
  createFilterSVG,
  injectImages,
  setScale,
  nextFilterId,
  supportsBackdropFilter,
} from '@avenra/liquid-glass';

const { dispUrl, specUrl, maxDisplacement } = buildMaps({
  width: 200,
  height: 140,
  radius: 70,
  bezelWidth: 30,
  glassThickness: 150,
  refractiveIndex: 1.5,
});

const filterId = nextFilterId('my-lens');
const { svg, refs } = createFilterSVG({ filterId, width: 200, height: 140 });
injectImages(refs, dispUrl, specUrl);
myElement.appendChild(svg);

if (supportsBackdropFilter()) {
  innerEl.style.backdropFilter = `url("#${filterId}")`;
}

// Animation loop — spring the displacement scale
const spring = new Spring(maxDisplacement, 300, 20);
spring.setTarget(maxDisplacement * 1.5);
requestAnimationFrame(function loop() {
  setScale(refs, spring.update(1 / 60));
  if (!spring.isSettled()) requestAnimationFrame(loop);
});

Browser compatibility

| Feature | Chrome | Edge | Firefox | Safari | | -------------------------------------- | ------ | ---- | ------- | ------ | | SVG displacement + specular refraction | ✓ | ✓ | — | — | | CSS blur/saturate fallback | ✓ | ✓ | ✓ | ✓ |


Build from source

npm install
npm run build    # outputs dist/
npm test         # build + run physics unit tests

License

MIT


Support

Need help? Please see our Support Guide.

Contributing

Contributions are welcome! Please read our Contributing Guide and Code of Conduct before submitting a pull request.

Security

If you discover a security vulnerability, please see our Security Policy.