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@axe/touch

v0.2.1

Published

Define some usual gesture with touch events.

Downloads

22

Readme

touch

version

Define some usual gesture with touch events.

Installation

npm install @axe/touch

Usage

import { Tap, Press, Swipe } from '@axe/touch'

// tap
const tap = new Tap('#tap')
tap.addEvent(() => {
  console.info('tap')
})

// longtap
const longtap = new Tap('#longtap')
longtap.addEvent(() => {
  console.info('longtap')
}, 'longtap')

// doubletap
const doubletap = new Tap('#doubletap')
doubletap.addEvent(() => {
  console.info('doubletap')
}, 'doubletap')

// press
const press = new Press('#press')
press.addEvent(() => {
  console.info('press')
})

// swipe
const swipeNode = document.getElementById('swipe')

const swipe = new Swipe('#swipe')
swipe.onMove((offsetX, offsetY) => {
  swipeNode.style.left = offsetX + 'px'
  swipeNode.style.top = offsetY + 'px'
  console.info('swipe: x=' + offsetX + ', y=' + offsetY)
})
swipe.addEvent((direction) => {
  console.info('swipe ' + direction)
})

API

tap

This method is same to click but without delay for browser.

It has 3 arguments:

  • node [HTMLElement] The element will be addEventListener
  • options [Object] Define default data by yourself, you needn't config as usual
    • time [Number:250] It will be trigger if touch less than time
    • offset [Number:10] It will be trigger if offset less than distance, unit is px

event

  • addEvent(fn, type = 'tap')
    • type: tap, doubletap, longtap
  • removeEvent(fn, type = 'tap')
  • dispatchEvent(type = 'tap')

press

This method is same to longtap but trigger when timeout.

It has 3 arguments:

  • node [HTMLElement] The element will be addEventListener
  • callback [Function] It will be work when evnet trigger
  • options [Object] Define default data by yourself, you needn't config as usual
    • time [Number:350] It will be trigger if touch more than time
    • offset [Number:10] It will be trigger if offset less than distance, unit is px

swipe

This method will be trigger when slide side.

It has 3 arguments:

  • node [HTMLElement] The element will be addEventListener
  • callback [Function] It will be work when evnet trigger
  • options [Object] Define default data by yourself, you needn't config as usual
    • axis [String:'all'] The other value is horizontal and vertical
    • offset [Number:100] It will be trigger if offset more than distance, unit is px
    • speed [Number:200] It will be grigger if speed is fast and needn't enough offset
    • touchmove [Function(offsetX, offsetY)] It allow you handle moving event, and you can change element position in live
    • prevent [Boolean:true] PreventDefault when touch start

NOTE

when you use Touch, the node was inject initially so that you needn't pass it again.

Build Setup

# serve with hot reload at localhost:5000
fle dev

# build for production with minification
fle build

For detailed explanation, consult the docs for fle-cli.