@babylonjs/core
v9.1.0
Published
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
Maintainers
Readme
Babylon.js
Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.
Any questions? Here is our official forum.
CDN
For the UMD bundled distribution, see the babylonjs package.
npm
Babylon.js and its modules are published on npm as ES modules with full typing support. To install, use:
npm install @babylonjs/coreThis will allow you to import Babylon.js entirely using:
import * as BABYLON from "@babylonjs/core/Legacy/legacy";or individual classes to benefit from tree shaking:
import { Scene } from "@babylonjs/core/scene";
import { Engine } from "@babylonjs/core/Engines/engine";To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the @babylonjs scope on npm.
Usage
See our ES6 dedicated documentation:
import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math.vector";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { CreateSphere } from "@babylonjs/core/Meshes/Builders/sphereBuilder";
import { CreateGround } from "@babylonjs/core/Meshes/Builders/groundBuilder";
// Side-effect import allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
const scene = new Scene(engine);
// This creates and positions a free camera (non-mesh)
const camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);
// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());
// This attaches the camera to the canvas
camera.attachControl(canvas, true);
// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
const light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);
// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;
// Our built-in 'sphere' shape
const sphere = CreateSphere("sphere1", { segments: 16, diameter: 2 }, scene);
// Move the sphere upward 1/2 its height
sphere.position.y = 1;
// Our built-in 'ground' shape
CreateGround("ground1", { width: 6, height: 6, subdivisions: 2 }, scene);
engine.runRenderLoop(() => {
scene.render();
});Documentation
Contributing
Please see the contribution guidelines.
Useful links
- Official web site: www.babylonjs.com
- Online playground to learn by experimenting
- Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
- glTF Tools by KhronosGroup
Features
To get a complete list of supported features, please visit our website.
