npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@babylonjsmarket/create-arcade

v1.0.1

Published

A CLI tool for scaffolding BabylonJS games using the Arcade ECS (Entity-Component-System) framework.

Downloads

114

Readme

@babylonjsmarket/create-arcade

A CLI tool for scaffolding BabylonJS games using the Arcade ECS (Entity-Component-System) framework.

Quick Start

npm create @babylonjsmarket/arcade@latest

Or with specific package managers:

# yarn
yarn create @babylonjsmarket/arcade

# pnpm
pnpm create @babylonjsmarket/arcade

# bun
bun create @babylonjsmarket/arcade

Usage

Interactive Mode

Simply run the create command and follow the prompts:

npm create @babylonjsmarket/arcade@latest

You'll be asked to:

  1. Choose a project name
  2. Select a template (Basic, Third Person, or First Person)
  3. Confirm package name

Command Line Options

# Create with a specific template
npm create @babylonjsmarket/arcade@latest my-game --template ThirdPerson

# Create in current directory
npm create @babylonjsmarket/arcade@latest .

# Overwrite existing directory
npm create @babylonjsmarket/arcade@latest my-game --overwrite

Available Templates

Basic ECS Template

A minimal setup with the ECS framework, perfect for starting from scratch.

Third Person Template

Pre-configured for third-person games with:

  • Player entity with movement controls
  • Camera follow system
  • Basic environment setup

First Person Template

Pre-configured for first-person games with:

  • FPS camera controller
  • Movement system with WASD controls
  • Collision detection setup
  • Basic level geometry

Project Structure

After scaffolding, your project will have:

my-game/
├── src/
│   ├── main.ts           # Entry point
│   ├── components/       # ECS Components
│   ├── systems/          # ECS Systems
│   └── entities/         # Game entities
├── public/               # Static assets
├── index.html            # HTML entry
├── package.json          # Dependencies
├── tsconfig.json         # TypeScript config
├── vite.config.js        # Vite config
└── README.md             # Project docs

What's Included

Every project comes with:

  • @babylonjsmarket/arcade - The ECS framework
  • BabylonJS - 3D engine and dependencies
  • TypeScript - Type-safe development
  • Vite - Fast build tool and dev server
  • Pre-configured development environment

Development

After creating your project:

cd my-game
npm install
npm run dev

Your game will be available at http://localhost:3000

Building for Production

npm run build

The built files will be in the dist/ directory.

Learn More

License

MIT © BabylonJS Market