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@bandicoot/bivot

v3.29.0

Published

Viewer for Bandicoot Shimmer View images

Downloads

313

Readme

Bivot material viewer

Bivot is a web component for embedding Bandicoot Shimmer View images.

Example:

<Bivot
  materialSet = 'https://publish.bandicootimaging.com.au/b1ec2d90/biv_gallery/material-set.json'
/>

Bivot is provided as a React component. Bivot is also JavaScript embeddable.

Shimmer View content for Bivot can be created easily using the Bandicoot web app.

Features:

  • Show how light plays over a material, including fine texture and gloss
  • Control the view and lighting angle using mouse position or device tilt
  • Wide support across browsers and devices (mobile and desktop)
  • Embed local Shimmers or remotely hosted Shimmers
  • Physically based rendering on GPU via WebGL
  • Fine-tune the Shimmer appearance using the Bandicoot web app editor

Demo

Examples of Bivot being used on the web can be found in the Bandicoot material gallery.

Installing

To install the Bivot React NPM package, run the following:

npm install @bandicoot/bivot

Bivot React has two peer dependencies: react, and @material-ui/core. If not already present, these also need to be installed in your local or global NPM environment, for example via the following command:

npm install react @material-ui/core

Embedding - React

A <Bivot> element embeds a single Shimmer View, specified via the materialSet property. The materialSet can be local or on the web.

Multiple <Bivot> components can be embedded on the same page, if different id properties are set.

The width and height of a <Bivot> component can be overridden responsively.

An example showing these concepts is below.

import { Bivot } from '@bandicoot/bivot';

export default function ViewerExample({ width, height, mat1, mat2 }) {
  return (<>
    <Bivot
      id={1}
      materialSet={mat1}
      width={width}
      height={height}
    />
    <Bivot
      id={2}
      materialSet={mat2}
      width={width}
      height={height}
    />
  </>);
}

A complete example app is provided in the example directory of the source repo.

Props

{
  // ========== Basic props ==========

  // The pathname of a material set defining a Shimmer View to display in
  // the Bivot viewer.  May be a local path relative to the public html
  // directory, or a URL.
  materialSet,

  // The pathname of an image to display while the Shimmer View is loading.
  // May be a local path relative to the public html directory, or a URL.
  // If unset, a thumbnail image relative to the material set path is
  // automatically used.
  // If false, then a blank canvas is shown while loading.
  loadingImage,

  // An ID of this Bivot instance, needed if multiple Bivots are used in
  // the same page.
  id,

  // Updates the width and height of the live Shimmer View.  If unset, the
  // width and height are taken from the materialSet file.  When responsive
  // is true, it's the aspect ratio of the responsively sized view.  When
  // responsive is false, it's the absolute width and height.
  // NOTE: If width and height are overridden on the initial Bivot component
  //       while loading, the loading image may be inconsistently scaled.
  width,
  height,

  // If true, Bivot renders with a fixed aspect ratio, with canvas width
  // changing responsively to fit the width of the parent element.  If false,
  // Bivot sets the canvas size directly from the width and height.
  // (Default: true)
  responsive,

  // ========== Advanced props ==========

  // When fullScreen is set to true, Bivot will enter full screen mode.  Bivot
  // calls back into onExitFullScreen when full screen is exited.  This callback
  // should reset fullScreen to false, and may additionally perform any other
  // user action desired.
  // NOTE: fullScreen is not yet supported for iOS devices.
  fullScreen,
  onExitFullScreen,

  // If set to True, the Shimmer View is embedded as the featured element of
  // the web page.  This allows scroll wheel to zoom the Shimmer directly,
  // rather than requiring the ctrl key to be held down to zoom.
  featured,

  // If set, this function will be called when a user clicks on the Bivot viewer.
  onClick,

  // If set to True or False, overrides the autoRotate setting in the
  // material set definition.
  autoRotate,

  // If > 0, a minimum target frames per second value which the render
  // resolution of the Shimmer will be adapted to meet.  Set to 0 to always
  // produce one one rendered pixel for each display pixel, regardless of
  // framerate.
  adaptFps,

  // If set, the URL for an object mesh to render the Shimmer on.
  // Set to false to revert the the default mesh for the Shimmer.
  // NOTE: This should only be used for Flat mode scans.
  objectMesh,

  // An object containing a material object defining a Shimmer View to
  // display in the Bivot viewer, as an alternative to the materialSet
  // filename.
  // (Currently only supported for internal use)
  material,

  // An optional callback to use when loading paths in the material set.  Only
  // required if paths in the material set aren't directly accessible.   For
  // example, if the material set contains private S3 paths, fetchFiles can
  // be provided to receive those paths and return temporary signed URLs, if
  // authorised.
  // (Currently only supported for internal use)
  fetchFiles,

  // ========== Editor props ==========

  // Set to True to show the Bivot editor.
  // (Currently only supported for internal use)
  showEditor,

  // Set to True to show advanced controls in the Bivot editor.
  // (Currently only supported for internal use)
  showAdvancedControls,

  // If supplied, this callback is called upon pressing "Save" in the editor.
  // (Currently only supported for internal use)
  writeState,

  // If supplied, this callback is called when a screenshot is saved during
  // the "save" operation of the editor.
  // (Currently only supported for internal use)
  onSaveScreenshot,

  // If supplied, a list of absolute paths to OBJ mesh files over which the
  // textures can be rendered.
  // (Currently only supported for internal use)
  meshChoices,
}

Embedding - JavaScript

You can also embed Bivot into a web page using JavaScript. For example:

By default, the Shimmer is responsive, and fills the width of its container at a fixed aspect ratio.

Customisable parts of the embed snippet include:

  • @v3.19.21 - The version of Bivot JS to use
  • https://publish.bandicootimaging.com.au/b1ec2d90/biv_gallery/material-set.json - Specify the Shimmer to embed

A complete example page with responsive layout is provided at src/bivot-js/example/embed-bivot-js.html in the source repo.

Tilt control

Bivot asks the user to grant tilt control on mobile environments which block it by default (iOS). Tilt control permissions can only be granted over https, not http.

Developer environment

  1. Install NPM and PNPM
  2. Create a Github personal access token
  3. Add your Github personal access token to your ~/.npmrc
  4. Check out bivot
  5. In the top level bivot folder, run pnpm install
  6. In src/bivot-js, run pnpm install

The last step relies on both ~/.npmrc (for your login, not checked in) and src/bivot-js/.npmrc (to know where to read the Github Three.js package, is checked in).

TODO: Figure out a recipe that doesn't require a Github personal access token for read-only access to the Bandicoot packge fork of Three.js.

To publish new versions of the Bivot NPM package:

  1. Create an NPM personal access token and add it to your ~/.npmrc
  2. The Bandicoot team will need to grant write access on the Bivot package to your NPM account
  3. The release recipe is currently documented in our internal developer notes

Access keys may expire depending on the expiry settings when created or if they haven't been used for a while (e.g. 1 year).

License

Bivot is released under the MIT license (see the LICENSE file). Licenses for additional code adapted into Bivot are in the THIRD-PARTY.md file.