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@bascanada/allumette-web

v0.0.10

Published

UI components for the Allumette matchmaking server.

Readme

Allumette Web Components

UI components for the Allumette matchmaking server.

Components

AllumetteLobbies

A component that displays a list of available lobbies and allows users to create, join, and delete lobbies.

Props

  • onJoinLobby (optional): A callback function that will be called when a user clicks the join/start game button. This allows parent components to handle game launching.

Callback Signature

onJoinLobby({ lobbyId, token, players, isPrivate, gameId })

Parameters:

  • lobbyId (string): The UUID of the lobby
  • token (string): The JWT authentication token for the current user
  • players (array): Array of public keys of players in the lobby
  • isPrivate (boolean): Whether the lobby is private
  • gameId (string): The ID of the game (e.g. "chess", "poker")

Example Usage

<script>
  import AllumetteLobbies from '$lib/components/AllumetteLobbies.svelte';

  function handleJoinLobby({ lobbyId, token, players, isPrivate, gameId }) {
    console.log('Starting game with:', { lobbyId, token, players, isPrivate, gameId });
    
    // Launch your game here
    // For example, connect to the matchbox websocket:
    // const ws = new WebSocket(`ws://localhost:3536/${token}`);
    
    // Or navigate to your game page:
    // window.location.href = `/game/${gameId}?lobby=${lobbyId}&token=${token}`;
  }
</script>

<AllumetteLobbies onJoinLobby={handleJoinLobby} />

Using as Web Component

<script>
  // Define the callback before the component loads
  window.handleJoinLobby = function({ lobbyId, token, players, isPrivate }) {
    console.log('Starting game with:', { lobbyId, token, players, isPrivate });
    // Your game launch logic here
  };
</script>

<matchbox-lobbies on-join-lobby="handleJoinLobby"></matchbox-lobbies>

Features

Improved UI

  1. Clear Lobby IDs: Lobby IDs are now displayed as shortened codes instead of empty input fields
  2. Player Names: Players are shown with their usernames (if they're friends) instead of cropped public keys
  3. Current User Highlighting: Your own player entry is highlighted in the player list
  4. Visual Status: Lobbies you're in are highlighted with a green background
  5. Smart Actions: The join button only shows for lobbies you're not in; delete button only shows for lobbies you're in

Privacy Badges

  • 🔒 Private - Yellow badge for private lobbies
  • 🌐 Public - Blue badge for public lobbies

Player Display

  • Current user: Username (You) in blue
  • Friends: Username from friends list
  • Others: Player <pubkey>...

Leave vs Delete Lobby

The system now intelligently handles lobby removal based on ownership:

  • Owner: When the lobby creator clicks "🗑️ Delete Lobby", the entire lobby is destroyed and all players are removed
  • Members: When a non-owner player clicks "🚪 Leave", only that player is removed from the lobby (lobby continues to exist)

This provides a better user experience and prevents accidental lobby deletion by non-owners.