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@basementuniverse/input-manager

v1.0.2

Published

A component for handling input events and managing input device state

Downloads

5

Readme

Game Component: Input Manager

A component for handling input events and managing input device state.

How to use

Initialise the input manager before use:

import InputManager from '@basementuniverse/input-manager';

InputManager.initialise();

Update the input manager state:

class Game {
  // ...

  public update(context: CanvasRenderingContext2D) {
    InputManager.update();
  }
}

Check the state of input devices:

// Check if any key is currently down
InputManager.keyDown();

// Check if a specific key is currently down
InputManager.keyDown(code);

// Check if a key was pressed
InputManager.keyPressed(code?);

// Check if a key was released
InputManager.keyReleased(code?);

// Check if the main mouse button is currently down
InputManager.mouseDown();

// Check if the main mouse button was pressed
InputManager.mousePressed();

// Check if the main mouse button was released
InputManager.mouseReleased();

// Check if the mouse wheel was scrolled up
InputManager.mouseWheelUp();

// Check if the mouse wheel was scrolled down
InputManager.mouseWheelDown();

// Get the current mouse position in screen-space
const position = InputManager.mousePosition;

See here for a reference of key codes.

Options

const options = { ... };
InputManager.initialise(options);

| Option | Type | Default | Description | | --- | --- | --- | --- | | mouse | boolean | true | Enable mouse input | | mouseWheel | boolean | true | Enable mouse wheel input | | keyboard | boolean | true | Enable keyboard input |

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