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@basementuniverse/scene-graph

v0.0.1

Published

A component for managing a graph of actors in a game scene

Readme

Game Component: Scene Graph

A basic scene graph component for use in 2d games.

Installation

npm install @basementuniverse/scene-graph

How to use

Create specialized nodes by extending SceneNode:

import { SceneNode } from '@basementuniverse/scene-graph';

class SpriteNode extends SceneNode {
  sprite: Sprite;

  override draw(ctx: CanvasRenderingContext2D): void {
    if (!this.visible) {
      return;
    }

    ctx.save();
    ctx.setTransform(this.worldTransform.getMatrix());
    this.sprite.draw(ctx);
    ctx.restore();

    for (const child of this.children) {
      child.draw(ctx);
    }
  }
}

Update and draw the scene graph in your game loop:

// Root of the graph
const root = new SceneNode();

// Add game objects
const player = new SpriteNode(...);
const weapon = new SpriteNode(...);
player.addChild(weapon);
root.addChild(player);

// Game loop
function update(dt: number) {
  root.update(dt); // recursively calls update on all children
}

function draw(ctx: CanvasRenderingContext2D) {
  root.updateWorldTransform(); // must happen before drawing
  root.draw(ctx);
}