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@bedrock-core/i18n

v0.1.0

Published

Localization for Minecraft Bedrock: typed keys, interpolation and plurals, resolved client-side per player

Readme

@bedrock-core/i18n

Logo

Localization for Minecraft Bedrock addons: typed keys, typed interpolation and plurals — resolved on the client in each player's own language wherever possible, and on the server whenever your code needs the actual string.

This is the runtime half of a two-part system. The build half is the i18n Regolith filter, which turns your packs/data/i18n/<locale>.ts modules into .lang files, a runtime bundle, and the types every verb below infers from.

Install

Already have @bedrock-core/ui? It is reachable as @bedrock-core/ui/i18n — nothing to add. Standalone:

yarn add @bedrock-core/i18n

Then the build half, once per addon (before bundler in config.json, and after guides if you use it):

regolith install github.com/bedrock-core/regolith-filters/i18n

What it gives you

  • Three verbs, one contractkey() for keys the client resolves, raw() for a RawMessage the client resolves with arguments, t() for a plain string right now, on the server
  • Types inferred from your resources — key paths, {{var}} interpolation variables and plural forms all come from the authored bundle; a missing or misspelled argument is a compile error
  • Plurals without Intl_one / _other (and _zero/_two/_few/_many) collapse into one leaf taking count, chosen server-side from a built-in CLDR table
  • A locale chain per player — persisted override → client language → sibling region of that language → the addon's default → anything published
  • DisplayText everywhere — components take a literal, a key or a RawMessage interchangeably; display() collapses any of them to a string when you need one
  • Cross-addon bundles — publish yours through core.register({ translations: bundle }) and any peer can resolve and measure your strings
  • No runtime dependencies — a few KB, i18next's conventions, none of i18next

Usage

// packs/data/i18n/en_US.ts — `as const` is what lets the compiler infer the key space
export default {
  shop: {
    title: 'Shop',
    bought: 'You bought {{item}} for {{price}} emeralds.',
  },
} as const;
// BP/scripts/i18n.ts — the addon's one instance
import { createI18n } from '@bedrock-core/i18n';
import bundle from '@bedrock-core/generated/i18n';
import type { Player } from '@minecraft/server';

export const i18n = createI18n(bundle);

export function receipt(player: Player, item: string, price: number): void {
  // Bind the verbs to this player's locale chain.
  const { key, raw, t } = i18n.forPlayer(player);

  key($ => $.shop.title);                    // 'drav0011_shop.shop.title' — the client resolves it
  raw($ => $.shop.bought, { item, price });  // RawMessage — the client resolves and fills it
  t($ => $.shop.bought, { item, price });    // 'You bought Apple for 5 emeralds.' — here, now
}

That one createI18n(bundle) call is also the UI wiring: it registers itself as the addon's default translation source, so localized Text children measure and resolve through it with no provider at the root and no prop to declare.

Documentation

  • i18n — the verbs, interpolation, plurals, locale resolution, display(), cross-addon sharing, and the full API reference
  • i18n Regolith filter — authoring, namespacing, the tsconfig.json alias, what gets generated and what the build checks
  • Translations in the server runtime — publishing a bundle and resolving a peer's strings

License

MIT