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@bedrock-core/navigation

v0.9.2

Published

@bedrock-core/ui navigation system

Readme

@bedrock-core/navigation

Stack-based navigation system for @bedrock-core/ui.

⚠️ MVP Status

This is a stack-only navigator. It does not support:

  • Tabs or other navigator types
  • Nested navigators
  • Deep linking
  • State persistence
  • Transition animations
  • Keep-alive inactive routes

Core API

  • NavigationContainer – Context provider that initializes and manages navigation state per player session. Wrap the entire navigator tree in this component as the root passed to render().
  • createStackNavigator(config) – Factory that returns a { Navigator } object. Register screens by passing a { screens: { [name]: component | { screen, initialParams } } } config.
  • useNavigation<TRoutes>() – Hook returning a NavigationHelpers<TRoutes> object with: navigate(name, params?), push(name, params?), goBack(), canGoBack(), reset(state), setParams(name, params), getState().
  • useRoute<TRoutes, K>() – Hook returning the current RouteObject<TRoutes[K]> with shape { key: string, name: K, params: TRoutes[K] }. Must be called from within a screen component.

Usage

import { NavigationContainer, createStackNavigator } from '@bedrock-core/navigation';
import { useNavigation, useRoute } from '@bedrock-core/navigation';

// Define screens
function HomeScreen() {
  const navigation = useNavigation();
  return (
    <Button onPress={() => navigation.navigate('Profile', { userId: 42 })}>
      Go to Profile
    </Button>
  );
}

function ProfileScreen() {
  const route = useRoute();
  const { userId } = route.params;
  const navigation = useNavigation();
  return (
    <>
      <Text>Profile: {userId}</Text>
      <Button onPress={() => navigation.goBack()}>Back</Button>
    </>
  );
}

// Create navigator
const Stack = createStackNavigator({
  screens: {
    Home: HomeScreen,
    Profile: {
      screen: ProfileScreen,
      initialParams: { userId: 0 }
    }
  }
});

// Render once per player
render(
  <NavigationContainer>
    <Stack.Navigator initialRouteName="Home" />
  </NavigationContainer>,
  player
);

Key Architecture

  1. Single root render per player – Navigation state changes do NOT trigger new render() calls.
  2. Action-driven updates – All screen transitions happen through navigate, push, goBack, etc.
  3. Reuses present loop – Button callbacks naturally trigger screen updates via the runtime's present cycle.
  4. No nested renders – Screen components must never call render() directly.

See comprehensive documentation for more details.