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@bedrock-core/ore-styled

v0.10.0

Published

Ore-UI styled compound components for @bedrock-core/ui

Downloads

353

Readme

@bedrock-core/ore-styled

Logo

Prebuilt components for @bedrock-core/ui that match Minecraft's modern Ore-UI look. Drop them in instead of styling primitives by hand: buttons, cards, toggles, menu rows and a complete set of native form fields, all drawn with authentic textures shipped in the @bedrock-core/ui render pack.

Install

yarn add @bedrock-core/ore-styled

It also ships inside the umbrella package as @bedrock-core/ui/ore-styled. These components draw through the render pack, so the core-ui-v*.mcpack from the matching release has to be installed in the world.

What it gives you

  • ControlsButton, Card, Toggle, Checkbox, RadioGroup/Radio, ToggleButtonGroup/ToggleButtonItem, Input, Dropdown, Slider, Divider
  • ChromeHeader (back button, breadcrumb trail, close button) and MenuRow (thumbnail, title, muted subtitle, chevron, nesting depth)
  • Item viewsItemSlot for one ItemStack, ItemContainer for a whole Container, EquipmentSlots for an EntityEquippableComponent
  • Form — a native ModalFormData modal with an atomic single-submit lifecycle, plus styled, labelled fields: Form.Toggle, .Checkbox, .Radio, .ToggleButton, .Slider, .Dropdown, .Input, .Button
  • theme — the design tokens (typed OreTheme) for styling your own components to match

Header and MenuRow take DisplayText, so a literal, a translation key or a RawMessage all work and localize per player with no extra wiring.

Usage

/** @jsxImportSource @bedrock-core/ui */
import { Card, Checkbox, Toggle } from '@bedrock-core/ore-styled';
import { Text, useState, type JSX } from '@bedrock-core/ui';

export function Settings(): JSX.Element {
  const [enabled, setEnabled] = useState(false);
  const [accepted, setAccepted] = useState(false);

  return (
    <Card>
      <Text>{'Settings'}</Text>
      <Toggle on={enabled} onChange={setEnabled} />
      <Checkbox checked={accepted} onChange={setAccepted} label={'I agree'} />
    </Card>
  );
}

<Form> works the same way, with one rule of its own: every field value arrives once, in onSubmit, keyed by its name, and the form must declare exactly one Form.Button type="submit" (plus at most one type="exit"), placed anywhere in the flow. Mix a modal <Form> and an ActionForm-style screen across separate render() calls — via navigation, say — never nested.

Documentation

  • ore-styled — every component, its props and its variants, one page each
  • theme — the token set
  • Form — the modal lifecycle and each styled field

License

MIT — see the root repository.